Trapper { ClassName = Trapper BaseHealth = 90 BaseAtk = 13 # Amount of health gained per level. HealthGrowthRate = 7 # Amount of attack gained per level. AtkGrowthRate = 3 FullRender = characters/commercial_assets/Trapper_F_NoOutline.png Auto Attack { DamageMult = 1x Radius = 12 Cooldown = 0.6s # Whether or not this ability cancels casts. CancelCast = 0 ArrowSpd = 275 Sound = Ranger Auto Attack # NOTE: The Range property is not actually used for Trappers! This just silences an error where the game expects this value to exist! Range = 100 } Right Click Ability { Name = Sprint Short Name = SPRINT Description = Gain 60% bonus movement speed for 3 seconds. Icon = sprint.png Cooldown = 7s Mana Cost = 0 # Whether or not this ability cancels casts. CancelCast = 0 # Movement speed increase, duration Movement Speed Buff = 60%, 3s #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 0, 0, 64, 192 Cooldown Bar Color 2 = 0, 0, 128, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 } Ability 1 { Name = Mark Target Short Name = MARK Description = Marks an enemy. Lasts 7 seconds/5 hits. Marks detonate for 60% of ATK from every hit/ability. Icon = mark_target.png Cooldown = 12 Mana Cost = 25 # Whether or not this ability cancels casts. CancelCast = 0 Duration = 7s Stack Count = 5 Damage Increase Bonus = 60% #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0.1s Casting Range = 1200 Casting Size = 100 } Ability 2 { Name = Bear Trap Short Name = TRAP Description = Sets down a trap. If caught target is already marked, reapplies the mark and causes bleeding. Icon = bear_trap.png Cooldown = 15 Mana Cost = 0 # Whether or not this ability cancels casts. CancelCast = 0 DamageMult = 2.5x Marked Target Reset Time = 7s # What to reset the stack count to if a marked target runs into the trap. Marked Target Stack Count Reset = 5 # % of Attack, Duration, Time per tick Marked Target Bleed = 10%, 10s, 1s Trap Radius = 11px Knockup Amount = 0.3s Slowdown Amount = 100% Slowdown Time = 0.6s #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0.5s Casting Range = 0 Casting Size = 0 } Ability 3 { Name = Explosive Trap Short Name = EXTRAP Description = Explodes on touch or in 5 seconds, marks hit targets. Already marked targets triggers mark twice. Icon = explosive_trap.png Cooldown = 30 Mana Cost = 0 # Whether or not this ability cancels casts. CancelCast = 0 DamageMult = 5.5x Explosion Radius = 200 Trap Activation Time = 1.5s Trap Auto Detonate Time = 5s # Number of Mark triggers that activate from getting hit. Trap Mark Trigger Count = 2 # Number of mark stacks to add to any targets caught by the explosion. Explosion Mark Stack Increase = 1 Explosion Mark Stack Time = 7s Trap Radius = 17px Explosion Knockback Amount = 200 Explosion Knockup Amount = 0.6s #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0.5s Casting Range = 0 Casting Size = 0 } }