// Hint files help the Visual Studio IDE interpret Visual C++ identifiers // such as names of functions and macros. // For more information see https://go.microsoft.com/fwlink/?linkid=865984 #define INCLUDE_ANIMATION_DATA #define INCLUDE_SPAWNER_LIST #define INCLUDE_DAMAGENUMBER_LIST #define INCLUDE_game #define INCLUDE_MONSTER_LIST #define INCLUDE_MONSTER_DATA #define INCLUDE_EMITTER_LIST #define SETUP_CLASS(class) class::class() :Player::Player(){} class::class(Player*player) :Player::Player(player){} Class class::GetClass(){return cl;} std::string class::GetClassName(){return name;} Ability&class::GetRightClickAbility(){return rightClickAbility;}; Ability&class::GetAbility1(){return ability1;}; Ability&class::GetAbility2(){return ability2;}; Ability&class::GetAbility3(){return ability3;}; Ability&class::GetAbility4(){return ability4;}; std::string&class::GetWalkNAnimation(){return walk_n;}; std::string&class::GetWalkEAnimation(){return walk_e;}; std::string&class::GetWalkSAnimation(){return walk_s;}; std::string&class::GetWalkWAnimation(){return walk_w;}; std::string&class::GetIdleNAnimation(){return idle_n;}; std::string&class::GetIdleEAnimation(){return idle_e;}; std::string&class::GetIdleSAnimation(){return idle_s;}; std::string&class::GetIdleWAnimation(){return idle_w;}; std::string class::name=""; Class class::cl=ANY; Ability class::rightClickAbility=Ability(); Ability class::ability1=Ability(); Ability class::ability2=Ability(); Ability class::ability3=Ability(); Ability class::ability4=Ability(); std::string class::idle_n=" _N"; std::string class::idle_e="WARRIOR_IDLE_E"; std::string class::idle_s="WARRIOR_IDLE_S"; std::string class::idle_w="WARRIOR_IDLE_W"; std::string class::walk_n="WARRIOR_WALK_N"; std::string class::walk_e="WARRIOR_WALK_E"; std::string class::walk_s="WARRIOR_WALK_S"; std::string class::walk_w="WARRIOR_WALK_W"; #define INCLUDE_BULLET_LIST #define INCLUDE_DATA #define INCLUDE_MONSTER_NAME_DATA #define INCLUDE_ITEM_DATA #define INCLUDE_LEVEL_NAMES #define INCLUDE_GFX