Environmental Audio { Waterfall { File = sfx100v2_loop_water_01.ogg Volume = 100% } Birds1 { File = birds1.ogg Volume = 100% } Birds2 { File = birds2.ogg Volume = 100% } Birds3 { File = birds3.ogg Volume = 100% } Birds4 { File = birds4.ogg Volume = 100% } Campfire { File = campfire.ogg Volume = 100% } Crashing Waves { File = crashing_waves.ogg Volume = 100% } Gull1 { File = gull_01.ogg Volume = 80% } Gull2 { File = gull_02.ogg Volume = 60% } Gull3 { File = gull_03.ogg Volume = 60% } }