#pragma once #define INCLUDE_ANIMATION_DATA extern std::mapANIMATION_DATA; #define INCLUDE_MONSTER_LIST extern std::vectorMONSTER_LIST; #define INCLUDE_SPAWNER_LIST extern std::vectorSPAWNER_LIST; #define INCLUDE_DAMAGENUMBER_LIST extern std::vectorDAMAGENUMBER_LIST; #define INCLUDE_game extern Crawler*game; #define INCLUDE_MONSTER_DATA extern std::mapMONSTER_DATA; #define INCLUDE_BULLET_LIST extern std::vector>BULLET_LIST; #define INCLUDE_CLASS_DATA extern std::map>CLASS_DATA; #define INCLUDE_PLAYER_BULLET_LIST extern std::vector>PLAYER_BULLET_LIST; #define INCLUDE_PARTICLE_LIST extern std::vectorPARTICLE_LIST; #define ACCESS_PLAYER Player&p=game->GetPlayer();