#define OLC_PGE_APPLICATION #include "olcPixelGameEngine.h" #include "olcUTIL_Camera2D.h" #define OLC_PGEX_TRANSFORMEDVIEW #include "olcPGEX_TransformedView.h" #include "olcUTIL_Animate2D.h" #include "Monster.h" #include "Animation.h" //192x192 const vi2d WINDOW_SIZE={24*8,24*8}; extern std::mapMONSTER_DATA; std::mapANIMATION_DATA; std::vectorMONSTER_LIST; std::vectorSPAWNER_LIST; struct Player{ private: int hp=100,maxhp=hp; int atk=10; vf2d pos; float moveSpd=1.0f; float size=1.0f; float attack_range=1.5f; Animate2D::Animationanimation; Animate2D::AnimationState internal_animState; Key lastReleasedMovementKey; public: Player(){}; Player(vf2d pos): pos(pos){ }; void SetX(float x){ pos.x=x; }; void SetY(float y){ pos.y=y; } void SetPos(vf2d pos){ this->pos=pos; } vf2d&GetPos(){ return pos; } float GetX(){ return pos.x; } float GetY(){ return pos.y; } int GetHealth(){ return hp; } int GetMaxHealth(){ return maxhp; } int GetAttack(){ return atk; } float GetMoveSpdMult(){ return moveSpd; } float GetSizeMult(){ return size; } float GetAttackRangeMult(){ return attack_range; } void Update(float fElapsedTime){ animation.UpdateState(internal_animState,fElapsedTime); } void AddAnimation(AnimationState state){ animation.AddState(state,ANIMATION_DATA[state]); }; void UpdateAnimation(AnimationState animState){ animation.ChangeState(internal_animState,animState); } Animate2D::Frame GetFrame(){ return animation.GetFrame(internal_animState); } void SetLastReleasedMovementKey(Key k){ lastReleasedMovementKey=k; } Key GetLastReleasedMovementKey(){ return lastReleasedMovementKey; } //Triggers when the player has moved. void Moved(){ for(MonsterSpawner&spawner:SPAWNER_LIST){ if(!spawner.SpawnTriggered()&&geom2d::overlaps(geom2d::circle(pos,size*12),geom2d::circle(spawner.GetPos(),spawner.GetRange()))){ spawner.SetTriggered(true); } } } }; class Crawler : public olc::PixelGameEngine { const vi2d WORLD_SIZE={64,8}; Camera2D camera; TileTransformedView view; Player player=Player{{}}; Renderable GFX_Pl_Sheet,GFX_Slime_Sheet; public: Crawler() { sAppName = "Crawler Concept"; } public: bool OnUserCreate() override { //Initialize Camera. camera=Camera2D{WINDOW_SIZE}; camera.SetMode(olc::utils::Camera2D::Mode::LazyFollow); camera.SetTarget(player.GetPos()); camera.SetWorldBoundary({0,0},WORLD_SIZE*24); camera.EnableWorldBoundary(true); //Graphics GFX_Pl_Sheet.Load("assets/nico-warrior.png"); GFX_Slime_Sheet.Load("assets/slime.png"); //Animations InitializeAnimations(); player.AddAnimation(AnimationState::WALK_N); player.AddAnimation(AnimationState::WALK_E); player.AddAnimation(AnimationState::WALK_S); player.AddAnimation(AnimationState::WALK_W); player.AddAnimation(AnimationState::IDLE_N); player.AddAnimation(AnimationState::IDLE_E); player.AddAnimation(AnimationState::IDLE_S); player.AddAnimation(AnimationState::IDLE_W); view=TileTransformedView{GetScreenSize(),{1,1}}; player.SetPos({4*24,4*24}); player.UpdateAnimation(AnimationState::IDLE_S); SPAWNER_LIST.push_back(MonsterSpawner({336,96},4*24,{{{MonsterName::SLIME_GREEN,{-32,-40}},{MonsterName::SLIME_GREEN,{64,20}}}})); return true; } bool OnUserUpdate(float fElapsedTime) override { HandleUserInput(fElapsedTime); player.Update(fElapsedTime); for(Monster&m:MONSTER_LIST){ m.Update(fElapsedTime); } UpdateCamera(fElapsedTime); RenderWorld(); return true; } void InitializeAnimations(){ Animate2D::FrameSequence pl_walk_s{0.2}; pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{0,0}*24,{24,24}}}); pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{1,0}*24,{24,24}}}); pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{0,0}*24,{24,24}}}); pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{2,0}*24,{24,24}}}); ANIMATION_DATA[AnimationState::WALK_S]=pl_walk_s; Animate2D::FrameSequence pl_walk_e{0.2}; pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{0,3}*24,{24,24}}}); pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{1,3}*24,{24,24}}}); pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{0,3}*24,{24,24}}}); pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{2,3}*24,{24,24}}}); ANIMATION_DATA[AnimationState::WALK_E]=pl_walk_e; Animate2D::FrameSequence pl_walk_w{0.2}; pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{0,2}*24,{24,24}}}); pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{1,2}*24,{24,24}}}); pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{0,2}*24,{24,24}}}); pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{2,2}*24,{24,24}}}); ANIMATION_DATA[AnimationState::WALK_W]=pl_walk_w; Animate2D::FrameSequence pl_walk_n{0.2}; pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{0,1}*24,{24,24}}}); pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{1,1}*24,{24,24}}}); pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{0,1}*24,{24,24}}}); pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{2,1}*24,{24,24}}}); ANIMATION_DATA[AnimationState::WALK_N]=pl_walk_n; Animate2D::FrameSequence pl_idle_s; pl_idle_s.AddFrame({&GFX_Pl_Sheet,{vi2d{0,0}*24,{24,24}}}); ANIMATION_DATA[AnimationState::IDLE_S]=pl_idle_s; Animate2D::FrameSequence pl_idle_e; pl_idle_e.AddFrame({&GFX_Pl_Sheet,{vi2d{0,3}*24,{24,24}}}); ANIMATION_DATA[AnimationState::IDLE_E]=pl_idle_e; Animate2D::FrameSequence pl_idle_w; pl_idle_w.AddFrame({&GFX_Pl_Sheet,{vi2d{0,2}*24,{24,24}}}); ANIMATION_DATA[AnimationState::IDLE_W]=pl_idle_w; Animate2D::FrameSequence pl_idle_n; pl_idle_n.AddFrame({&GFX_Pl_Sheet,{vi2d{0,1}*24,{24,24}}}); ANIMATION_DATA[AnimationState::IDLE_N]=pl_idle_n; for(int slime=0;slime<4;slime++){ for(int state=0;state<5;state++){ Animate2D::FrameSequence anim; for (int frame=0;frame<10;frame++){ anim.AddFrame({&GFX_Slime_Sheet,{vi2d{frame,state+5*slime}*24,{24,24}}}); } ANIMATION_DATA[AnimationState(AnimationState::GREEN_SLIME_IDLE+state+slime*5)]=anim; } } } void HandleUserInput(float fElapsedTime){ bool setIdleAnimation=true; if(GetKey(RIGHT).bHeld){ if(player.GetPos().x+12+fElapsedTime*100*player.GetMoveSpdMult()0){ player.SetX(player.GetX()-fElapsedTime*100*player.GetMoveSpdMult()); } else { player.SetX(12); } if(setIdleAnimation){ player.UpdateAnimation(AnimationState::WALK_W); } setIdleAnimation=false; } if(GetKey(UP).bHeld){ if(player.GetPos().y-12+fElapsedTime*100*player.GetMoveSpdMult()>0){ player.SetY(player.GetY()-fElapsedTime*100*player.GetMoveSpdMult()); } else { player.SetY(12); } if(setIdleAnimation){ player.UpdateAnimation(AnimationState::WALK_N); } setIdleAnimation=false; } if(GetKey(DOWN).bHeld){ if(player.GetPos().y+12+fElapsedTime*100*player.GetMoveSpdMult()Decal(),player.GetFrame().GetSourceRect().pos,player.GetFrame().GetSourceRect().size,vf2d(player.GetSizeMult(),player.GetSizeMult())); for(Monster&m:MONSTER_LIST){ view.DrawPartialDecal(m.GetPos()-vi2d{12,12}*m.GetSizeMult(),m.GetFrame().GetSourceImage()->Decal(),m.GetFrame().GetSourceRect().pos,m.GetFrame().GetSourceRect().size,vf2d(m.GetSizeMult(),m.GetSizeMult())); } } }; int main() { Crawler demo; if (demo.Construct(WINDOW_SIZE.x, WINDOW_SIZE.y, 4, 4)) demo.Start(); return 0; }