Trapper
{
    ClassName = Trapper

    BaseHealth = 90
    BaseAtk = 13

    # Amount of health gained per level.
    HealthGrowthRate = 7
    # Amount of attack gained per level.
    AtkGrowthRate = 3

    FullRender = characters/commercial_assets/Trapper_F_NoOutline.png
    
    Auto Attack
    {
        DamageMult = 1x
        Radius = 12
        Cooldown = 0.6
        # Whether or not this ability cancels casts.
        CancelCast = 0

        ArrowSpd = 275
        
        Sound = Ranger Auto Attack
    }

    Right Click Ability
    {
        Name = Sprint
        Short Name = SPRINT
        Description = Gain 60% bonus movement speed for 3 seconds.
        Icon = sprint.png
        Cooldown = 7
        Mana Cost = 0
        # Whether or not this ability cancels casts.
        CancelCast = 0

        # Movement speed increase, duration
        Movement Speed Buff = 60%, 3s

        #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
        Cooldown Bar Color 1 = 0, 0, 64, 192
        Cooldown Bar Color 2 = 0, 0, 128, 192

        Precast Time = 0
        Casting Range = 0
        Casting Size = 0
    }
    Ability 1
    {
        Name = Mark Target
        Short Name = MARK
        Description = Marks an enemy. Lasts 7 seconds/5 hits. Marks detonate for 60% of ATK from every hit/ability.
        Icon = mark_target.png
        Cooldown = 12
        Mana Cost = 25
        # Whether or not this ability cancels casts.
        CancelCast = 0

        Duration = 7s
        Hit Count = 5
        Damage Increase Bonus = 60%

        #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
        Cooldown Bar Color 1 = 64, 0, 0, 192
        Cooldown Bar Color 2 = 128, 0, 0, 192

        Precast Time = 0
        Casting Range = 1200
        Casting Size = 100
    }
    Ability 2
    {
        Name = Bear Trap
        Short Name = TRAP
        Description = Sets down a trap. If caught target is already marked, reapplies the mark and causes bleeding.
        Icon = bear_trap.png
        Cooldown = 15
        Mana Cost = 0
        # Whether or not this ability cancels casts.
        CancelCast = 0

        Marked Target Reset Time = 7s
        Marked Target Hit Count Reset = 5
        Marked Target Bleed = 10%, 10s

        #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
        Cooldown Bar Color 1 = 64, 0, 0, 192
        Cooldown Bar Color 2 = 128, 0, 0, 192

        Precast Time = 0.5s
        Casting Range = 0
        Casting Size = 0
    }
    Ability 3
    {
        Name = Explosive Trap
        Short Name = EXTRAP
        Description = Explodes on touch or in 5 seconds, marks hit targets. Already marked targets triggers mark twice.
        Icon = explosive_trap.png
        Cooldown = 0
        Mana Cost = 0
        # Whether or not this ability cancels casts.
        CancelCast = 0

        Damage = 5.5x
        Explosion Radius = 200
        Trap Activation Time = 1.5s
        Trap Auto Detonate Time = 5s
        # Number of Mark triggers that activate from getting hit.
        Trap Mark Trigger Count = 2
        # Number of mark stacks to add to any targets caught by the explosion.
        Explosion Mark Stack Increase = 1

        Explosion Knockup Amount = 20
        Explosion Knockback Amount = 250

        #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
        Cooldown Bar Color 1 = 64, 0, 0, 192
        Cooldown Bar Color 2 = 128, 0, 0, 192

        Precast Time = 0.5s
        Casting Range = 0
        Casting Size = 0
    }
}