#include "olcPixelGameEngine.h" #include "Monster.h" std::mapMONSTER_DATA={ {SLIME_GREEN,MonsterData(10,5,1.1f,0.8f,MonsterStrategy::RUN_TOWARDS)}, {SLIME_BLUE,MonsterData(30,10,0.8f,1.0f,MonsterStrategy::SHOOT_AFAR)}, {SLIME_RED,MonsterData(25,10,0.95f,1.2f,MonsterStrategy::RUN_TOWARDS)}, //{SLIME_YELLOW,{}}, };