Ranger { ClassName = Ranger BaseHealth = 90 BaseAtk = 13 # Amount of health gained per level. HealthGrowthRate = 7 # Amount of attack gained per level. AtkGrowthRate = 3 FullRender = unknown_full_render.png Auto Attack { DamageMult = 1 Radius = 100 Cooldown = 0.6 # Whether or not this ability cancels casts. CancelCast = 0 ArrowSpd = 250 Sound = Ranger Auto Attack } Right Click Ability { Name = Retreat Short Name = B.STEP Icon = backstep.png Cooldown = 7 Mana Cost = 0 # Whether or not this ability cancels casts. CancelCast = 1 Description = Quickly steps backwards to avoid incoming attacks. #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 0, 0, 64, 192 Cooldown Bar Color 2 = 0, 0, 128, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 # How long the retreat takes. RetreatTime = 0.2 # The distance the retreat moves the Ranger. RetreatDistance = 250 Sound = Ranger Retreat } Ability 1 { Name = Rapid Fire Short Name = RAPID Icon = rapidfire.png Cooldown = 12 Mana Cost = 35 # Whether or not this ability cancels casts. CancelCast = 0 Description = Shoots five arrows rapidly at a target location. #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 # Damage multiplier per shot DamageMult = 1.0 # Speed of arrows that Rapid Fire shoots out. ArrowSpd = 300 # Number of arrows Rapid Fire shoots out. ArrowCount = 4 # Amount of time between each arrow shot. ArrowDelay = 0.1 # Whether or not this ability locks you in place. (0=Not Locked) IsAnimationLocked = 1 # Hitbox radius of the arrows ArrowRadius = 100 Sound = Ranger Rapid Fire } Ability 2 { Name = Charged Shot Short Name = CHRG.S Icon = chargedshot.png Cooldown = 15 Mana Cost = 40 # Whether or not this ability cancels casts. CancelCast = 0 Description = Fires an ultrasonic arrow towards a location, piercing everything it comes in contact with. #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0.3 Casting Range = 0 Casting Size = 0 # The amount of knockback that this ability causes. Knockback = 200 # Speed of the charged arrow shot. Speed = 600 # Radius of the shot. Radius = 166.6667 # Damage Multiplier of the charged shot. DamageMult = 2.5 # How long the world shakes upon using this ability. WorldShakeTime = 0.3 Sound = Ranger Charged Shot } Ability 3 { Name = Multishot Short Name = MULTI Icon = multishot.png Cooldown = 25 Mana Cost = 50 # Whether or not this ability cancels casts. CancelCast = 0 Description = The Ranger prepares and fires a fan of densely packed arrows. #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 # Damage multiplier per shot DamageMult = 1.0 # Number of arrows in the shot spread. ArrowCount = 6 # How far the shot spread in one angle is. For example, if the value here is set to 18.375, then Multi shot divides the arrows evenly from a span of -18.375 degrees to the left to 18.375 degrees to the right of the player. MultiShotSpread = 18.375 # Speed of arrows that Rapid Fire shoots out. ArrowSpd = 300 # Hitbox radius of the arrows ArrowRadius = 100 Sound = Ranger Multishot } }