BGM { Default Fade Time = 1.0 #Song title followed by filenames for individual parts foresty1_1 { Track Name = Foresty channel[0]=foresty1_1.ogg # Transition time between one phase to the next. Fade Time = 2.0 Events { Default Volume = 70% } } #Song title followed by filenames for individual parts overworld { Track Name = Overworld channel[0]=overworld_v2.ogg # Transition time between one phase to the next. Fade Time = 2.0 Events { Default Volume = 70% LowHealth = 100% InCombat = 100% Underwater = 100% } } #Song title followed by filenames for individual parts foresty_boss { Track Name = Foresty Boss channel[0]=foresty_boss.ogg # Transition time between one phase to the next. Fade Time = 2.0 Events { Default Volume = 70% LowHealth = 100% InCombat = 100% Underwater = 100% } } #Song title followed by filenames for individual parts title_screen { Track Name = Foresty Loop 2 channel[0]=loop2/foresty1_1_loop2_bass.ogg channel[1]=loop2/foresty1_1_loop2_drums.ogg channel[2]=loop2/foresty1_1_loop2_piano 1.ogg channel[3]=loop2/foresty1_1_loop2_piano 2.ogg channel[4]=loop2/foresty1_1_loop2_staccato.ogg channel[5]=loop2/foresty1_1_loop2_strings.ogg # Transition time between one phase to the next. Fade Time = 2.0 Events { Default Volume = 0%,0%,0%,0%,50%,0% TitleScreenLoaded = 30%,0%,0%,0%,50%,30% } } #Song title followed by filenames for individual parts foresty_loop1 { Track Name = Foresty Loop 1 channel[0]=loop1/foresty1_1_loop1_bass.ogg channel[1]=loop1/foresty1_1_loop1_drums.ogg channel[2]=loop1/foresty1_1_loop1_flute.ogg channel[3]=loop1/foresty1_1_loop1_piano 1.ogg channel[4]=loop1/foresty1_1_loop1_piano 2.ogg channel[5]=loop1/foresty1_1_loop1_strings.ogg channel[6]=loop1/foresty1_1_loop1_xtra perc.ogg # Transition time between one phase to the next. Fade Time = 2.0 Events { Default Volume = 0%,70%,0%,0%,70%,70%,0% } } story { Track Name = Foresty Story channel[0]=foresty1_1_drums.ogg channel[1]=foresty1_1_flute.ogg channel[2]=foresty1_1_strings.ogg channel[3]=foresty1_1_xtra perc.ogg # Transition time between one phase to the next. Fade Time = 2.0 Events { Default Volume = 20%,50%,20%,70% } } }