February 28th -> Begin Internal Game Playtesting March 6th -> Discord/Friend Playtesting March 30th -> Public Demo Release - Hide mouse cursor during controller play. Reveal it again during mouse play. - Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in. - Condense stage track (loading times) - Credits/Licensing - Check online username boxes (does not show the *?)\ - Show Game Saved