NPCs
{
	Greg
	{
		Strategy = NPC

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		DownAnimation = 1, 0.1, OneShot
		UpAnimation = 1, 0.1, OneShot
		LeftAnimation = 1, 0.1, OneShot
		RightAnimation = 1, 0.1, OneShot

		Hurt Sound = Monster Hurt
		Death Sound = Slime Dead
		Walk Sound = Slime Walk
		
		#Additional custom animations go down below. Start with ANIMATION[0] Order is:
		#  File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
		#ANIMATION[0] = 6, 0.1, Repeat
	}
	Sherman
	{
		Strategy = NPC

		Potion Crafting Unlock Condition = BOSS_1_B

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		DownAnimation = 1, 0.1, OneShot
		UpAnimation = 1, 0.1, OneShot
		LeftAnimation = 1, 0.1, OneShot
		RightAnimation = 1, 0.1, OneShot

		Hurt Sound = Monster Hurt
		Death Sound = Slime Dead
		Walk Sound = Slime Walk
		
		#Additional custom animations go down below. Start with ANIMATION[0] Order is:
		#  File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
		#ANIMATION[0] = 6, 0.1, Repeat
	}
	Traveling Merchant
	{
		Strategy = NPC

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		DownAnimation = 1, 0.1, OneShot
		UpAnimation = 1, 0.1, OneShot
		LeftAnimation = 1, 0.1, OneShot
		RightAnimation = 1, 0.1, OneShot

		Hurt Sound = Monster Hurt
		Death Sound = Slime Dead
		Walk Sound = Slime Walk
		
		#Additional custom animations go down below. Start with ANIMATION[0] Order is:
		#  File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
		#ANIMATION[0] = 6, 0.1, Repeat
	}
}