Interface { # How long to wait for the first initial delay auto shift to occur. InitialScrollDelay = 0.6s # How long to wait for subsequent scrolling through menu items. ScrollDelay = 0.3s # Scroll speed for ScrollableWindowComponents in pixels/sec AnalogScrollSpeed = 220 # The size of each side of the 9-patch menu sprite. 9PatchSize = 24,24 # The spacing between inputs and text in the input helper text displayer. InputHelperSpacing = 4 # The back color of input keys. InputButtonBackCol = 15,8,47,255 # The text color of input keys. InputButtonTextCol = 175,199,191,255 # The original health display color. HUD Health Display Color = 255,255,255,255 # The color the HUD changes when we take damage. HUD Take Damage Color = 128,0,0,255 # The color the HUD changes when we take damage. HUD Heal Damage Color = 0,192,0,255 # The amount of time it takes for the health to go from a damaging color back to its original color. HUD Health Change Time = 0.4s # How long between each reduction/addition of health. HUD Health Tick Rate = 0.01s # The original mana display color. HUD Mana Display Color = 192,192,255,255 # The color the HUD changes when we take damage. HUD Reduce Mana Color = 192,192,255,255 # The color the HUD changes when we take damage. HUD Restore Mana Color = 192,192,255,255 # The amount of time it takes for the health to go from a damaging color back to its original color. HUD Mana Change Time = 0.4s # How long between each reduction/addition of health. HUD Mana Tick Rate = 0.01s # How long between each addition to the XP bar on the level complete screen. HUD XP Bar Tick Rate = 0.005s # How long the timer text rises up HUD Level Up Timer = 0.2s }