Intro: Sizes are in proportion to Player Character Size. Character in test will be a Warrior Tank kind of character. Dungeon map can be just a single corridor for first test. Monster Aggro range needs to be figured out. Probably better to only spawn Monster if you get close enough to there location. I will play Realm of the mad god the next days to check how enemy AI works there. I dont want to copy alot of that game but i feel like they are doing combat kinda right. Player Stats Hp: 100 Atk: 10 Move-Spd.: 100% Size: 100% Attack Range: 150 Attack Range: 100 Range = 1x Player Character Hitbox Leftclick: (Auto Attack) Cooldown: 0,75 Second Righclick: (Block) Cooldown: 15 Seconds Blocks all damage for the next 3 seconds. Button 1: Ground Slam Cooldown: 20 Seconds Mana: no Mana during first concept Test Dmg: Atk x 2.5 (25 in this case) Range: 300 (AoE) Location: Center of character. Monster: Monster A HP: 10 Atk: 5 Move-Spd: 110% Size: 80% Strategie: Runs Towards Player, damage on collision Monster B HP: 30 Atk: 10 Move-Spd: 80% Size: 100% Strategie: Shoots projectiles with 800 Range, tries to stay 600-700 Range away from player, 1 sec. attack cd Monster C HP: 25 Atk: 10 Move-Spd: 95% Size: 120% Strategie: Runs towards player, damage on collision Encounter: 1: 2x A 2: 2x A 1x C 3: 2x B 4: 3x A 2x B 5: 2x B 2x C 6: 5x C 7: 5x B