Level Up stats: Sword Class: Hp 9 Atk 2 Bow Class: Hp 7 Atk 3 Staff Class: Hp 5 Atk 4 Armor Damage Reduction has 2 values. min. reduction and max. reduction. Every time the player takes damage the damage gets reduced by a random amount between those 2 values. min reduction: 1 def = 0.05% max reduction: first 10 def = 1 def = 1% 10% 10-30 = 1 def = 0.5% 10% 30-70 = 1 def = 0.25% 10% 70-150 = 1 def = 0.125% 10% 150-310 = 1 def = 0.0625% 10% 310-950 = 1 def = 0.03125% (20% instead of 10% in this bracket) 20% 950-1000 = 1 def = 0.1% 5% 1000 def = cap 75% total Damage Reduction with Armor is applied multiplicative with other Damage Reduction effects. Every other Damage Redcution is Additive and capped at 75%. (All Dmg. Reduction buffs) Max Armor Roll + capped damage reduction therefore reduce damage by 93.75 (87.5%??). Every dmg number after reduction is rounded up. dmg cant be 0.