Equipment
{
	Wooden Sword
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Warrior,Thief

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate,Move Spd %
		StatValues[0] = 3,5,0
		StatValues[1] = 6,6,1
		StatValues[2] = 9,7,2
		StatValues[3] = 12,8,3
		StatValues[4] = 16,9,4
		StatValues[5] = 20,10,5
		StatValues[6] = 70,11,6
		StatValues[7] = 105,12,7
		StatValues[8] = 140,13,8
		StatValues[9] = 150,14,9
		StatValues[10] = 160,15,10

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 1
			Item[0] = Logs,1

			Gold = 5
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,2
				
				Gold = 5
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,6
				Item[1] = Green Slime Remains,3
				Item[2] = Flower Petals,3
				
				Gold = 20
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,8
				Item[1] = High-Quality Logs,1
				Item[2] = Blue Slime Remains,7
				
				Gold = 50
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,4
				Item[1] = High-Quality Logs,7
				Item[2] = Red Slime Remains,5
				Item[3] = Yellow Slime Remains,1
				
				Gold = 75
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,3
				Item[1] = High-Quality Logs,12
				Item[2] = Bear Claw,1
				Item[3] = Yellow Slime Remains,2
				
				Gold = 90
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,30
				Item[1] = High-Quality Logs,2
				Item[2] = Blue Slime Remains,2
				
				Gold = 175
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,30
				Item[1] = High-Quality Logs,3
				Item[2] = Blue Slime Remains,4
				
				Gold = 200
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,40
				Item[1] = High-Quality Logs,5
				Item[2] = Blue Slime Remains,7
				
				Gold = 300
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,40
				Item[1] = High-Quality Logs,8
				Item[2] = Blue Slime Remains,10
				
				Gold = 400
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,50
				Item[1] = High-Quality Logs,10
				Item[2] = Blue Slime Remains,30
				Item[3] = Yellow Slime Remains,5
				
				Gold = 500
			}
		}
	}
	Wooden Bow
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Ranger,Trapper

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate,Move Spd %
		StatValues[0] = 3,5,0
		StatValues[1] = 6,6,1
		StatValues[2] = 9,7,2
		StatValues[3] = 12,8,3
		StatValues[4] = 16,9,4
		StatValues[5] = 20,10,5
		StatValues[6] = 70,11,6
		StatValues[7] = 105,12,7
		StatValues[8] = 140,13,8
		StatValues[9] = 150,14,9
		StatValues[10] = 160,15,10

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 1
			Item[0] = Logs,1

			Gold = 5
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,2
				
				Gold = 5
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,6
				Item[1] = Green Slime Remains,3
				Item[2] = Flower Petals,3
				
				Gold = 20
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,8
				Item[1] = High-Quality Logs,1
				Item[2] = Blue Slime Remains,7
				
				Gold = 50
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,4
				Item[1] = High-Quality Logs,7
				Item[2] = Red Slime Remains,5
				Item[3] = Yellow Slime Remains,1
				
				Gold = 75
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,3
				Item[1] = High-Quality Logs,12
				Item[2] = Bear Claw,1
				Item[3] = Yellow Slime Remains,2
				
				Gold = 90
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Wooden Staff
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Wizard,Witch

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate,Move Spd %
		StatValues[0] = 3,5,0
		StatValues[1] = 6,6,1
		StatValues[2] = 9,7,2
		StatValues[3] = 12,8,3
		StatValues[4] = 16,9,4
		StatValues[5] = 20,10,5
		StatValues[6] = 70,11,6
		StatValues[7] = 105,12,7
		StatValues[8] = 140,13,8
		StatValues[9] = 150,14,9
		StatValues[10] = 160,15,10

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 1
			Item[0] = Logs,1

			Gold = 5
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,2
				
				Gold = 5
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,6
				Item[1] = Green Slime Remains,3
				Item[2] = Flower Petals,3
				
				Gold = 20
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,8
				Item[1] = High-Quality Logs,1
				Item[2] = Blue Slime Remains,7
				
				Gold = 50
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,4
				Item[1] = High-Quality Logs,7
				Item[2] = Red Slime Remains,5
				Item[3] = Yellow Slime Remains,1
				
				Gold = 75
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 1
				Item[0] = Logs,3
				Item[1] = High-Quality Logs,12
				Item[2] = Bear Claw,1
				Item[3] = Yellow Slime Remains,2
				
				Gold = 90
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Steel Sword
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Warrior,Thief

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate,Defense
		StatValues[0] = 16,5,5
		StatValues[1] = 21,6,10
		StatValues[2] = 26,7,20
		StatValues[3] = 31,8,30
		StatValues[4] = 36,9,40
		StatValues[5] = 41,10,50
		StatValues[6] = 80,11,60
		StatValues[7] = 110,12,70
		StatValues[8] = 140,13,80
		StatValues[9] = 150,14,90
		StatValues[10] = 160,15,100

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 2
			Item[0] = Stone,3

			Gold = 50
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,5
				Item[1] = Broken Dagger,1

				Gold = 20
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,20
				Item[1] = Iron Ore,1
				Item[2] = Broken Dagger,1

				Gold = 80
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,20
				Item[1] = Iron Ore,15
				Item[2] = Broken Dagger,5
				Item[3] = Broken Bow,5

				Gold = 200
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,5
				Item[1] = Iron Ore,25
				Item[2] = Hawk Feather,8
				Item[3] = Stone Heart,1

				Gold = 300
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Iron Ore,35
				Item[1] = Stone Heart,4
				
				Gold = 360
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Steel Bow
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Ranger,Trapper

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate,Defense
		StatValues[0] = 16,5,5
		StatValues[1] = 21,6,10
		StatValues[2] = 26,7,20
		StatValues[3] = 31,8,30
		StatValues[4] = 36,9,40
		StatValues[5] = 41,10,50
		StatValues[6] = 80,11,60
		StatValues[7] = 110,12,70
		StatValues[8] = 140,13,80
		StatValues[9] = 150,14,90
		StatValues[10] = 160,15,100

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 2
			Item[0] = Stone,3

			Gold = 50
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,5
				Item[1] = Broken Dagger,1

				Gold = 20
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,20
				Item[1] = Iron Ore,1
				Item[2] = Broken Dagger,1

				Gold = 80
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,20
				Item[1] = Iron Ore,15
				Item[2] = Broken Dagger,5
				Item[3] = Broken Bow,5

				Gold = 200
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,5
				Item[1] = Iron Ore,25
				Item[2] = Hawk Feather,8
				Item[3] = Stone Heart,1

				Gold = 300
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Iron Ore,35
				Item[1] = Stone Heart,4
				
				Gold = 360
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Steel Staff
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Wizard,Witch

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate,Defense
		StatValues[0] = 16,5,5
		StatValues[1] = 21,6,10
		StatValues[2] = 26,7,20
		StatValues[3] = 31,8,30
		StatValues[4] = 36,9,40
		StatValues[5] = 41,10,50
		StatValues[6] = 80,11,60
		StatValues[7] = 110,12,70
		StatValues[8] = 140,13,80
		StatValues[9] = 150,14,90
		StatValues[10] = 160,15,100

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 2
			Item[0] = Stone,3

			Gold = 50
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,5
				Item[1] = Broken Dagger,1

				Gold = 20
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,20
				Item[1] = Iron Ore,1
				Item[2] = Broken Dagger,1

				Gold = 80
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,20
				Item[1] = Iron Ore,15
				Item[2] = Broken Dagger,5
				Item[3] = Broken Bow,5

				Gold = 200
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Stone,5
				Item[1] = Iron Ore,25
				Item[2] = Hawk Feather,8
				Item[3] = Stone Heart,1

				Gold = 300
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 2
				Item[0] = Iron Ore,35
				Item[1] = Stone Heart,4
				
				Gold = 360
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Shell Sword
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Warrior,Thief

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate,CDR,Mana
		StatValues[0] = 37,5,0,0
		StatValues[1] = 42,6,2,1
		StatValues[2] = 47,7,4,2
		StatValues[3] = 52,8,6,3
		StatValues[4] = 57,9,8,4
		StatValues[5] = 62,10,10,5
		StatValues[6] = 90,11,12,6
		StatValues[7] = 115,12,14,7
		StatValues[8] = 140,13,16,8
		StatValues[9] = 150,14,18,9
		StatValues[10] = 160,15,20,10

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 3
			Item[0] = Crab Claw,3

			Gold = 80
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Crab Claw,5

				Gold = 200
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Crab Claw,9

				Gold = 300
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Crab Claw,20
				Item[1] = Rum Bottle,1

				Gold = 360
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Giant Claw,3
				Item[1] = Rum Bottle,2

				Gold = 480
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Giant Claw,4
				Item[1] = Rum Bottle,5
				Item[2] = White Feahter,1
				
				Gold = 710
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Shell Bow
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Ranger,Trapper

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate,CDR,Mana
		StatValues[0] = 37,5,0,0
		StatValues[1] = 42,6,2,1
		StatValues[2] = 47,7,4,2
		StatValues[3] = 52,8,6,3
		StatValues[4] = 57,9,8,4
		StatValues[5] = 62,10,10,5
		StatValues[6] = 90,11,12,6
		StatValues[7] = 115,12,14,7
		StatValues[8] = 140,13,16,8
		StatValues[9] = 150,14,18,9
		StatValues[10] = 160,15,20,10

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 3
			Item[0] = Crab Claw,3

			Gold = 80
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Crab Claw,5

				Gold = 200
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Crab Claw,9

				Gold = 300
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Crab Claw,20
				Item[1] = Rum Bottle,1

				Gold = 360
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Giant Claw,3
				Item[1] = Rum Bottle,2

				Gold = 480
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Giant Claw,4
				Item[1] = Rum Bottle,5
				Item[2] = White Feahter,1
				
				Gold = 710
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Shell Staff
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Wizard,Witch

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate,CDR,Mana
		StatValues[0] = 37,5,0,0
		StatValues[1] = 42,6,2,1
		StatValues[2] = 47,7,4,2
		StatValues[3] = 52,8,6,3
		StatValues[4] = 57,9,8,4
		StatValues[5] = 62,10,10,5
		StatValues[6] = 90,11,12,6
		StatValues[7] = 115,12,14,7
		StatValues[8] = 140,13,16,8
		StatValues[9] = 150,14,18,9
		StatValues[10] = 160,15,20,10

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 3
			Item[0] = Crab Claw,3

			Gold = 80
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Crab Claw,5

				Gold = 200
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Crab Claw,9

				Gold = 300
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Crab Claw,20
				Item[1] = Rum Bottle,1

				Gold = 360
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Giant Claw,3
				Item[1] = Rum Bottle,2

				Gold = 480
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 3
				Item[0] = Giant Claw,4
				Item[1] = Rum Bottle,5
				Item[2] = White Feahter,1
				
				Gold = 710
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Bone Sword
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Warrior,Thief

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate
		StatValues[0] = 58,10
		StatValues[1] = 63,12
		StatValues[2] = 68,14
		StatValues[3] = 73,16
		StatValues[4] = 78,18
		StatValues[5] = 83,20
		StatValues[6] = 100,22
		StatValues[7] = 115,24
		StatValues[8] = 140,26
		StatValues[9] = 150,28
		StatValues[10] = 160,30

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 4
			Item[0] = Wolf Skin,1

			Gold = 5
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,30
				Item[1] = High-Quality Logs,1
				
				Gold = 150
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Bone Bow
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Ranger,Trapper

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate
		StatValues[0] = 58,10
		StatValues[1] = 63,12
		StatValues[2] = 68,14
		StatValues[3] = 73,16
		StatValues[4] = 78,18
		StatValues[5] = 83,20
		StatValues[6] = 100,22
		StatValues[7] = 115,24
		StatValues[8] = 140,26
		StatValues[9] = 150,28
		StatValues[10] = 160,30

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 4
			Item[0] = Wolf Skin,1

			Gold = 5
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,30
				Item[1] = High-Quality Logs,1
				
				Gold = 150
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Bone Staff
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Wizard,Witch

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		StatValues = Attack,Crit Rate
		StatValues[0] = 58,10
		StatValues[1] = 63,12
		StatValues[2] = 68,14
		StatValues[3] = 73,16
		StatValues[4] = 78,18
		StatValues[5] = 83,20
		StatValues[6] = 100,22
		StatValues[7] = 115,24
		StatValues[8] = 140,26
		StatValues[9] = 150,28
		StatValues[10] = 160,30

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 4
			Item[0] = Wolf Skin,1

			Gold = 5
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 4
				Item[0] = Green Slime Remains,30
				Item[1] = High-Quality Logs,1
				
				Gold = 150
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Laser Sword
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Warrior,Thief

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
		StatValues = Attack,Crit Rate,Attack Spd
		StatValues[0] = 79,5,0.1
		StatValues[1] = 85,6,0.1
		StatValues[2] = 91,7,0.1
		StatValues[3] = 97,8,0.1
		StatValues[4] = 103,9,0.1
		StatValues[5] = 109,10,0.1
		StatValues[6] = 120,11,0.1
		StatValues[7] = 130,12,0.1
		StatValues[8] = 140,13,0.1
		StatValues[9] = 150,14,0.1
		StatValues[10] = 160,15,0.1

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 5
			Item[0] = Wolf Skin,1

			Gold = 5
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,30
				Item[1] = High-Quality Logs,1
				
				Gold = 150
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Plasma Bow
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Ranger,Trapper

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
		StatValues = Attack,Crit Rate,Attack Spd
		StatValues[0] = 79,5,0.1
		StatValues[1] = 85,6,0.1
		StatValues[2] = 91,7,0.1
		StatValues[3] = 97,8,0.1
		StatValues[4] = 103,9,0.1
		StatValues[5] = 109,10,0.1
		StatValues[6] = 120,11,0.1
		StatValues[7] = 130,12,0.1
		StatValues[8] = 140,13,0.1
		StatValues[9] = 150,14,0.1
		StatValues[10] = 160,15,0.1

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 5
			Item[0] = Wolf Skin,1

			Gold = 5
			
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,30
				Item[1] = High-Quality Logs,1
				
				Gold = 150
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
	Unknown Staff
	{
		Slot = Weapon
		ItemCategory = Equipment
		Class = Wizard,Witch

		# Stat Values of the item based on Enhancement level.
		# See ItemStats.txt for valid stat names
		# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
		StatValues = Attack,Crit Rate,Attack Spd
		StatValues[0] = 79,5,0.1
		StatValues[1] = 85,6,0.1
		StatValues[2] = 91,7,0.1
		StatValues[3] = 97,8,0.1
		StatValues[4] = 103,9,0.1
		StatValues[5] = 109,10,0.1
		StatValues[6] = 120,11,0.1
		StatValues[7] = 130,12,0.1
		StatValues[8] = 140,13,0.1
		StatValues[9] = 150,14,0.1
		StatValues[10] = 160,15,0.1

		Equip Sound = Equip Weapon

		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 5
			Item[0] = Wolf Skin,1

			Gold = 5
			
			Level[1]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[2]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[3]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[4]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[5]
			{
				# When this enhancement is available.
				AvailableChapter = 5
				Item[0] = Green Slime Remains,30
				Item[1] = High-Quality Logs,1
				
				Gold = 150
			}
			Level[6]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[7]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[8]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[9]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
			Level[10]
			{
				# When this enhancement is available.
				AvailableChapter = 6
				Item[0] = Green Slime Remains,1

				Gold = 1
			}
		}
	}
}