Level Up stats:
Sword Class: Hp 9 Atk 2
Bow Class: Hp 7 Atk 3
Staff Class: Hp 5 Atk 4

Armor Damage Reduction has 2 values. min. reduction and max. reduction.
Every time the player takes damage the damage gets reduced by a random amount between those 2 values.
min reduction:
1 def = 0.05%
max reduction:
first 10 def = 1 def = 1%
10%
10-30 = 1 def = 0.5%
10%
30-70 = 1 def = 0.25%
10%
70-150 = 1 def = 0.125%
10%
150-310 = 1 def = 0.0625%
10%
310-950 = 1 def = 0.03125% (20% instead of 10% in this bracket)
20%
950-1000 = 1 def = 0.1%
5%
1000 def = cap

75% total

Damage Reduction with Armor is applied multiplicative with other Damage Reduction effects.
Every other Damage Redcution is Additive and capped at 75%.
(All Dmg. Reduction buffs)


Max Armor Roll + capped damage reduction therefore reduce damage by 93.75 (87.5%??).


Every dmg number after reduction is rounded up. dmg cant be 0.