ItemDatabase { Small Health Potion { ItemScript = Restore Description = Restores 40 health points. HP Restore = 40 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Medium Health Potion { ItemScript = Restore Description = Restores 100 health points. HP Restore = 100 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Large Health Potion { ItemScript = Restore Description = Restores 320 health points. HP Restore = 320 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Small Mana Potion { ItemScript = Restore Description = Restores 40 mana points. MP Restore = 40 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Medium Mana Potion { ItemScript = Restore Description = Restores 100 mana points. MP Restore = 100 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Large Mana Potion { ItemScript = Restore Description = Restores 320 mana points. MP Restore = 320 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 1 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 2 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 3 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 4 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 5 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 6 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 7 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 8 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 9 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 10 { Description = Does nothing apparently. ItemCategory = Equipment Slot = Armor,Ring1,Ring2 Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 11 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 12 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 13 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 14 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 15 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 16 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 17 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 18 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 19 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Dummy Item 20 { ItemScript = Restore HP Restore = 1 Description = Does nothing apparently. ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 } Bandages { ItemScript = Restore Description = Restores 10% health points. HP % Restore = 10% Cast Time = 1.0 Cooldown Time = 5.0 ItemCategory = Consumables } Green Slime Remains { Description = The remains of a green slime. It stares at you intently. ItemCategory = Materials } Blue Slime Remains { Description = The remains of a blue slime. It stares at you intently. ItemCategory = Materials } Red Slime Remains { Description = The remains of a red slime. It stares at you intently. ItemCategory = Materials } Logs { Description = A small unrefined pile of logs. ItemCategory = Materials } Green Gemstone { Description = Radiating with energy from the forest, it is used to refine stronger equipment. ItemCategory = Materials } }