#pragma once
#include "olcPixelGameEngine.h"

//Abilities are tied to class data which is defined in Class.cpp.
struct Ability{
	std::string name="";
	float cooldown=0;
	float COOLDOWN_TIME=0;
	int manaCost=0;
	Pixel barColor1,barColor2;
	Ability();
	Ability(std::string name,float cooldownTime,int manaCost,Pixel barColor1=VERY_DARK_RED,Pixel barColor2=DARK_RED);
};