Test Attributes, to be able to try encounter with the concept Warrior: HP: 1200 Projectile Attack dmg: 10 Jump Attack dmg: 20 - Jumps need a telegraph on the ground. Slime King Base Size 800% 100% Every 4 Seconds Shoots a ring of projectiles and another 2 rings with each 0.2 seconds delayed and slightly shifted. after 4 repeats of this pattern, jump in the air and target location player currently at. Lands after 3 seconds. After landing creats 1 ring of projectiles and takes 2 extra seconds to recover. repeats behaviour until 75% is reached. 75%: Size changes to 600% Spawns 2 Slime adds (Monster C from Concept for now) shoots every second with 3 projectiles (shoots out the projectiles in same moment with 45 degree shiftet flight location) in players direction. after 5 shoots it charges for 5 seconds after that the king does 3 rapid jumps aiming for the player. first should be dodgeable. quite easily. second needs to be blocked with movement skill or iframe (unless high movespeed, 110% shall not be enough to dodge this, 110% can be achived without any special gear as bard permanently) third jump is a little slower that should allow a player with 100% movespeed to barely run out of it. 50%: Size changes to 400% Spawns 2 Slime adds (Monster C from Concept for now) 1 fast Jump towards player. 3 projectiles attacks with 0.5 seconds between attack. 2 seconds recover. repeat. 25%: Size changes to 200% Spawns 2 Slime adds (Monster B from Concept for now) Movespeed 50% King Shoots 5 projectiles, 0.1 sec delay Boss doesnt aim for the player directly instead shoots randomly in the general direction. runs away for 2.5 seconds. stands still for 1 second and shoot again. Repeat 5 times then instead of running jump up to 1000 Range away from player and repeat. 0%: instead of dying Slime king Looses 50% size on every hit taken (1 sec iframe after taking dmg) until reaching 0% size and dies. Slime King only runs away with 50% move speed.