#include "Crawler.h"
#include "MenuComponent.h"

void Menu::InitializeTestMenu(){
	Menu*testMenu=CreateMenu(TEST,CENTERED,{24*8,24*6});

	MenuFunc quitWindow=[](MenuFuncData data){
		data.menu.stack.clear();
	};

	testMenu->AddComponent("Close",new MenuComponent(TEST,{{24*1,24*1},{24*2,24*1}},"Close",quitWindow));

	MenuFunc doNothing=[](MenuFuncData data){};

	testMenu->AddComponent("Test",new MenuComponent(TEST,{{24*4,24*1},{24*3,24*1}},"Test",doNothing));

	MenuFunc HurtPlayer=[](MenuFuncData data){
		data.game->GetPlayer()->Hurt(20,data.game->GetPlayer()->OnUpperLevel(),data.game->GetPlayer()->GetZ());
	};

	testMenu->AddComponent("Hurt Player",new MenuComponent(TEST,{{24*4,24*3},{24*3,24*1}},"Hurt Player",HurtPlayer));

	testMenu->AddComponent("Open SubMenu",new MenuComponent(TEST,{{24*2,24*4.5},{24*4,24*1}},"Open Another\n         Menu",TEST_2,doNothing));

}