Events { LowHealth = "Occurs when the player is low in health." InCombat = "Occurs when the player is in combat." Underwater = "Occurs when the player is in water." SFX { Consume Potion { File[0] = consume_potion.ogg } Consume Item { File[0] = consume_item.ogg } Equip Armor { File[0] = equip.ogg File[1] = equip2.ogg } Equip Accessory { File[0] = equip_ring.ogg } Footstep { File[0] = footsteps.ogg } Footstep - Wet { File[0] = footsteps_wet.ogg } Buy Item { File[0] = item_buy.ogg } Sell Item { File[0] = item_sell.ogg } Craft Item { File[0] = item_craft.ogg } Enhance Item { File[0] = item_enhance.ogg } Monster Hurt { File[0] = monster_hurt.ogg } Ranger Auto Attack { File[0] = ranger_auto1.ogg File[1] = ranger_auto2.ogg } Ranger Backstep { File[0] = ranger_backstep.ogg } Ranger Multishot { File[0] = ranger_multishot.ogg } Ranger Rapid Fire { File[0] = ranger_rapid_fire.ogg } Ranger Charged Shot { File[0] = ranger_charged_shot.ogg } Ranger Multishot { File[0] = ranger_multishot.ogg } Slime Dead { File[0] = slime_dead.ogg } Monster Dead { File[0] = slime_dead2.ogg } Slime King Land { File[0] = slime_king_landing.ogg } Slime King Shoot { File[0] = slime_king_shoot.ogg } Slime Shoot { File[0] = slime_shoot.ogg File[1] = slime_shoot2.ogg } Slime Walk { File[0] = slime_walk.ogg File[1] = slime_walk2.ogg File[2] = slime_walk3.ogg } Spell Cast { File[0] = spell_cast.ogg } Warrior Auto Attack { File[0] = warrior_auto1.ogg } Warrior Battlecry { File[0] = warrior_battlecry.ogg } Warrior Block Hit { File[0] = warrior_blockhit1.ogg File[1] = warrior_blockhit2.ogg } Warrior Ground Slam { File[0] = warrior_groundslam.ogg } Warrior Sonic Slash { File[0] = warrior_sonicslash.ogg } Wizard Auto Attack { File[0] = wizard_auto1.ogg File[1] = wizard_auto2.ogg } Wizard Fire Bolt { File[0] = wizard_firebolt.ogg } Wizard Fire Bolt Hit { File[0] = wizard_firebolt_hit.ogg } Wizard Lightning Bolt { File[0] = wizard_lightningbolt.ogg } Wizard Lightning Bolt Hit { File[0] = wizard_firebolt_hit.ogg } Wizard Meteor { File[0] = wizard_meteor.ogg } Wizard Meteor Flames { File[0] = wizard_meteor_lingering.ogg } Wizard Teleport { File[0] = wizard_teleport.ogg } } }