February 28th -> Begin Internal Game Playtesting March 6th -> Discord/Friend Playtesting March 30th -> Public Demo Release - Add Death screen (Zoom in on fatal blow, slow time down... Display some game over text... Allow retry or return to world map.) - Track items used during a stage, on death, restore the loadout item quantities used. - Mosaic transition on level load Add Bonus XP when completing a stage - Hide mouse cursor during controller play. Reveal it again during mouse play. - Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in. - Condense stage track (loading times) - Credits/Licensing - Basic tutorial on the first stage, Only allow the player to select "Change Loadout", explain how to setup items, can only start once a loadout item is set. - show inputs that can be used by the player to navigate, ability usage, and defensive. When player takes enough damage show how to use recovery items.