#pragma once #include "olcUTIL_Geometry2D.h" #include "olcPGEX_TransformedView.h" class Crawler; namespace drawutil{ void DrawCrosshair(Crawler*game,geom2d::rectrect,float accTime,float pulsatingAmt=2,float borderThickness=4); void DrawCrosshairTransformedView(TransformedView&view,geom2d::rectrect,float accTime,float pulsatingAmt=2,float borderThickness=4); void DrawCrosshairDecal(Crawler*game,geom2d::rectrect,float accTime,float pulsatingAmt=2,float borderThickness=4); void DrawCrosshairDecalTransformedView(TransformedView&view,geom2d::rectrect,float accTime,float pulsatingAmt=2,float borderThickness=4); }