#pragma once
#include <string>
#include "Player.h"

INCLUDE_DATA

struct ClassInfo{
	std::string className;
	std::string classFullImgName;
	int baseHealth;
	int baseAtk;
	float healthGrowthRate;
	float atkGrowthRate;
	Ability*ability1;
	Ability*ability2;
	Ability*ability3;
	Ability*rightClickAbility;
};

class classutils{
public:
	static inline ClassInfo GetClassInfo(std::string className){
		ClassInfo data{
			DATA.GetProperty(className+".ClassName").GetString(),
			DATA.GetProperty(className+".FullRender").GetString(),
			DATA.GetProperty(className+".BaseHealth").GetInt(),
			DATA.GetProperty(className+".BaseAtk").GetInt(),
			float(DATA.GetProperty(className+".HealthGrowthRate").GetReal()),
			float(DATA.GetProperty(className+".AtkGrowthRate").GetReal())
		};

		if(className=="Warrior"){
			data.rightClickAbility=&Warrior::rightClickAbility;
			data.ability1=&Warrior::ability1;
			data.ability2=&Warrior::ability2;
			data.ability3=&Warrior::ability3;
		}else
		if(className=="Wizard"){
			data.rightClickAbility=&Wizard::rightClickAbility;
			data.ability1=&Wizard::ability1;
			data.ability2=&Wizard::ability2;
			data.ability3=&Wizard::ability3;
		}else
		if(className=="Ranger"){
			data.rightClickAbility=&Ranger::rightClickAbility;
			data.ability1=&Ranger::ability1;
			data.ability2=&Ranger::ability2;
			data.ability3=&Ranger::ability3;
		}else
		if(className=="Trapper"){
			data.rightClickAbility=&Trapper::rightClickAbility;
			data.ability1=&Trapper::ability1;
			data.ability2=&Trapper::ability2;
			data.ability3=&Trapper::ability3;
		}else
		if(className=="Witch"){
			data.rightClickAbility=&Witch::rightClickAbility;
			data.ability1=&Witch::ability1;
			data.ability2=&Witch::ability2;
			data.ability3=&Witch::ability3;
		}else
		if(className=="Thief"){
			data.rightClickAbility=&Thief::rightClickAbility;
			data.ability1=&Thief::ability1;
			data.ability2=&Thief::ability2;
			data.ability3=&Thief::ability3;
		}else{
			std::cout<<"WARNING! Could not get class info for non-existent class "+className+"!";
			throw;
		}

		return data;
	}
};