#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2024 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #pragma once #include "DEFINES.h" #include "Item.h" INCLUDE_ITEM_DATA struct MonsterDropData{ const ItemInfo&item; float dropChance; int minQty=1; int maxQty=1; MonsterDropData(std::string itemName,float dropChance,int minQty=1,int maxQty=1) :item(ITEM_DATA.at(itemName)),dropChance(dropChance),minQty(minQty),maxQty(maxQty){} MonsterDropData(const ItemInfo&item,float dropChance,int minQty=1,int maxQty=1) :item(item),dropChance(dropChance),minQty(minQty),maxQty(maxQty){} MonsterDropData(const MonsterDropData&ref)=default; MonsterDropData operator=(const MonsterDropData&ref){ return {ref.item,ref.dropChance,ref.minQty,ref.maxQty}; } }; struct MonsterData{ private: std::string name; int hp; int atk; uint32_t xp; float moveSpd;//1.0=100% float size; std::vector animations; std::string strategy; int collisionDmg; std::string jumpAnimation="WARRIOR_IDLE_S"; std::string shootAnimation="WARRIOR_IDLE_S"; std::string deathAnimation="WARRIOR_IDLE_S"; EventName hurtSound=""; EventName deathSound=""; EventName walkSound=""; std::vector dropData; bool isNPC=false; public: MonsterData(); MonsterData(std::string name,int hp,int atk,const uint32_t xp,std::vectoranimations,std::vectordrops,float moveSpd=1.0f,float size=1.0f,std::string strategy="Run Towards",int collisionDmg=0); int GetHealth(); int GetAttack(); const uint32_t GetXP()const; float GetMoveSpdMult(); float GetSizeMult(); const std::string&GetAIStrategy()const; int GetCollisionDmg(); std::string GetIdleAnimation(); std::string GetJumpAnimation(); std::string GetShootAnimation(); std::string GetDeathAnimation(); const EventName&GetHurtSound(); const EventName&GetDeathSound(); const EventName&GetWalkSound(); const bool IsNPC()const; std::vectorGetAnimations(){ return animations; } const std::vector&GetDropData(); std::string GetDisplayName(); static void InitializeMonsterData(); static void InitializeNPCData(); static std::mapimgs; };