#include "Class.h" #include "olcPixelGameEngine.h" #include "DEFINES.h" #include "Player.h" #include "Effect.h" #include "Crawler.h" #include "config.h" INCLUDE_MONSTER_LIST INCLUDE_BULLET_LIST INCLUDE_game void Thief::Initialize(){ READFROMCONFIG(Thief,THIEF); Thief::idle_n="WARRIOR_IDLE_N"; Thief::idle_e="WARRIOR_IDLE_E"; Thief::idle_s="WARRIOR_IDLE_S"; Thief::idle_w="WARRIOR_IDLE_W"; Thief::walk_n="WARRIOR_WALK_N"; Thief::walk_e="WARRIOR_WALK_E"; Thief::walk_s="WARRIOR_WALK_S"; Thief::walk_w="WARRIOR_WALK_W"; } SETUP_CLASS(Thief) void Thief::OnUpdate(float fElapsedTime){ } bool Thief::AutoAttack(){ return false; } void Thief::InitializeClassAbilities(){ #pragma region Thief Right-click Ability (???) Thief::rightClickAbility.action= [](Player*p,vf2d pos={}){ return false; }; #pragma endregion #pragma region Thief Ability 1 (???) Thief::ability1.action= [](Player*p,vf2d pos={}){ return false; }; #pragma endregion #pragma region Thief Ability 2 (???) Thief::ability2.action= [](Player*p,vf2d pos={}){ return false; }; #pragma endregion #pragma region Thief Ability 3 (???) Thief::ability3.action= [](Player*p,vf2d pos={}){ return false; }; #pragma endregion }