#pragma once #include "types.h" #include namespace discord { class UserManager final { public: ~UserManager() = default; Result GetCurrentUser(User* currentUser); void GetUser(UserId userId, std::function callback); Result GetCurrentUserPremiumType(PremiumType* premiumType); Result CurrentUserHasFlag(UserFlag flag, bool* hasFlag); Event<> OnCurrentUserUpdate; private: friend class Core; UserManager() = default; UserManager(UserManager const& rhs) = delete; UserManager& operator=(UserManager const& rhs) = delete; UserManager(UserManager&& rhs) = delete; UserManager& operator=(UserManager&& rhs) = delete; IDiscordUserManager* internal_; static IDiscordUserEvents events_; }; } // namespace discord