#include "Bullet.h"
#include "Crawler.h"
#include "DEFINES.h"

INCLUDE_ANIMATION_DATA
INCLUDE_game

Bullet::Bullet(vf2d pos,vf2d vel,float radius,int damage,Pixel col)
	:pos(pos),vel(vel),radius(radius),damage(damage),col(col){};

Bullet::Bullet(vf2d pos,vf2d vel,float radius,int damage,AnimationState animation,bool hitsMultiple,float lifetime,bool rotatesWithAngle,Pixel col)
	:pos(pos),vel(vel),radius(radius),damage(damage),col(col),animated(true),rotates(rotatesWithAngle),lifetime(lifetime),hitsMultiple(hitsMultiple){
	this->animation.AddState(animation,ANIMATION_DATA[animation]);
	this->animation.ChangeState(internal_animState,animation);
};

Animate2D::Frame Bullet::GetFrame(){
	return animation.GetFrame(internal_animState);
}

void Bullet::Update(float fElapsedTime){
}

void Bullet::Draw(){
	if(animated){
		game->view.DrawPartialRotatedDecal(pos,GetFrame().GetSourceImage()->Decal(),rotates?atan2(vel.y,vel.x)-PI/2:0,GetFrame().GetSourceRect().size/2,GetFrame().GetSourceRect().pos,GetFrame().GetSourceRect().size,{1,1},col);		
	} else {
		game->view.DrawDecal(pos,game->GFX_BulletCircle.Decal(),{radius,radius},col);
		game->view.DrawDecal(pos,game->GFX_BulletCircleOutline.Decal(),{radius,radius},WHITE);
	}
}