BGM
{
	Default Fade Time = 1.0

	#Song title followed by filenames for individual parts
	foresty1_1
	{
		Track Name = Foresty

		channel[0]=foresty1_1_bass.ogg
		channel[1]=foresty1_1_crash.ogg
		channel[2]=foresty1_1_drums.ogg
		channel[3]=foresty1_1_flute.ogg
		channel[4]=foresty1_1_piano 1.ogg
		channel[5]=foresty1_1_piano 2.ogg
		channel[6]=foresty1_1_pizzicato.ogg
		channel[7]=foresty1_1_staccato.ogg
		channel[8]=foresty1_1_strings.ogg
		channel[9]=foresty1_1_xtra perc.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 70%,70%,70%,70%,70%,70%,70%,70%,70%,70%
			LowHealth = 100%,100%,100%,20%,20%,20%,100%,100%,20%,100%
			InCombat = 100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
			Underwater = 10%,10%,10%,60%,80%,80%,10%,10%,70%,10%
		}
	}

	#Song title followed by filenames for individual parts
	overworld
	{
		Track Name = Overworld

		channel[0]=overworld.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 70%
			LowHealth = 100%
			InCombat = 100%
			Underwater = 100%
		}
	}

	#Song title followed by filenames for individual parts
	foresty_boss
	{
		Track Name = Foresty Boss

		channel[0]=foresty_boss.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 70%
			LowHealth = 100%
			InCombat = 100%
			Underwater = 100%
		}
	}
	
	#Song title followed by filenames for individual parts
	title_screen
	{
		Track Name = Foresty Loop 2

		channel[0]=loop2/foresty1_1_loop2_bass.ogg
		channel[1]=loop2/foresty1_1_loop2_drums.ogg
		channel[2]=loop2/foresty1_1_loop2_piano 1.ogg
		channel[3]=loop2/foresty1_1_loop2_piano 2.ogg
		channel[4]=loop2/foresty1_1_loop2_staccato.ogg
		channel[5]=loop2/foresty1_1_loop2_strings.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 0%,0%,0%,0%,50%,0%
			TitleScreenLoaded = 30%,0%,0%,0%,50%,30%
		}
	}
	
	#Song title followed by filenames for individual parts
	foresty_loop1
	{
		Track Name = Foresty Loop 1

		channel[0]=loop1/foresty1_1_loop1_bass.ogg
		channel[1]=loop1/foresty1_1_loop1_drums.ogg
		channel[2]=loop1/foresty1_1_loop1_flute.ogg
		channel[3]=loop1/foresty1_1_loop1_piano 1.ogg
		channel[4]=loop1/foresty1_1_loop1_piano 2.ogg
		channel[5]=loop1/foresty1_1_loop1_strings.ogg
		channel[6]=loop1/foresty1_1_loop1_xtra perc.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 0%,70%,0%,0%,70%,70%,0%
		}
	}
}