#include "Effect.h" #include "DEFINES.h" #include "Crawler.h" INCLUDE_game Meteor::Meteor(vf2d pos, float lifetime, AnimationState animation, bool upperLevel, vf2d size, float fadeout, vf2d spd, Pixel col, float rotation, float rotationSpd, bool additiveBlending) :Effect(pos,lifetime,animation,upperLevel,size,fadeout,spd,col,rotation,rotationSpd,additiveBlending){ } bool Meteor::Update(float fElapsedTime){ return Effect::Update(fElapsedTime); } void Meteor::Draw(){ vf2d scale=vf2d{192,64}/3.f; vf2d centerPoint=pos-vf2d{game->GFX_Circle.Sprite()->width*scale.x/2,game->GFX_Circle.Sprite()->height*scale.y/2}; game->view.DrawDecal(centerPoint,game->GFX_Circle.Decal(),scale,BLACK); }