map_path = assets/Campaigns/

Levels
{
    # Optionally specify 
    #    Skip Loadout Selection = True
    # To Skip the loadout selection screen for a given location.

    INTRO_MAP
    {
        Map File = Intro_Map.tmx
    }

    WORLD_MAP
    {
        Map File = World_Map.tmx
    }

    CAMPAIGN_1_1
    {
        Map File = 1_1_v2.tmx

        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Logs, 2, 5, 100%
        Loot[1] = Berries, 1, 1, 30%
        Loot[2] = Green Gemstone, 1, 1, 5%
    }
    BOSS_1
    {
        Map File = Boss_1_v2.tmx
    }

    CAMPAIGN_1_2
    {
        Map File = 1_2.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 3, 5, 100%
        Loot[0] = Logs, 2, 6, 100%
        Loot[1] = Berries, 1, 1, 30%
        Loot[2] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_3
    {
        Map File = 1_3.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 1, 5, 100%
        Loot[0] = Logs, 2, 6, 100%
        Loot[1] = High-Quality Logs, 1, 1, 50%
        Loot[2] = Berries, 1, 2, 20%
        Loot[3] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_4
    {
        Map File = 1_4.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 1, 5, 100%
        Loot[0] = Logs, 3, 6, 100%
        Loot[1] = High-Quality Logs, 1, 1, 50%
        Loot[2] = Berries, 1, 2, 20%
        Loot[3] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_5
    {
        Map File = 1_5.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 1, 5, 100%
        Loot[0] = Logs, 1, 2, 100%
        Loot[1] = High-Quality Logs, 1, 3, 100%
        Loot[2] = Berries, 1, 2, 25%
        Loot[3] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_6
    {
        Map File = 1_6.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 1, 5, 100%
        Loot[0] = Logs, 1, 2, 100%
        Loot[1] = High-Quality Logs, 1, 3, 100%
        Loot[2] = Berries, 1, 2, 25%
        Loot[3] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_7
    {
        Map File = 1_7.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 5, 100%
        Loot[0] = High-Quality Logs, 2, 5, 100%
        Loot[1] = Berries, 1, 2, 25%
        Loot[2] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_8
    {
        Map File = 1_8.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 1, 5, 100%
        Loot[0] = High-Quality Logs, 2, 5, 100%
        Loot[1] = Berries, 1, 2, 25%
        Loot[2] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_B1
    {
        Map File = 1_B1.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Logs, 1, 3, 100%
        Loot[1] = High-Quality Logs, 1, 3, 100%
        Loot[2] = Berries, 1, 2, 25%
        Loot[3] = Green Gemstone, 1, 1, 5%
    }
    BOSS_1_B
    {
        Map File = Boss_1_B.tmx
    }
    HUB
    {
        Skip Loadout Selection = True

        Map File = Hub_v2.tmx
    }
    CAMPAIGN_2_1
    {
        Map File = 2_1.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Stone, 2, 5, 100%
        Loot[1] = Yellow Gemstone, 1, 1, 5%
    }
    CAMPAIGN_2_2
    {
        Map File = 2_2.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Stone, 2, 6, 100%
        Loot[1] = Yellow Gemstone, 1, 1, 5%
    }
    CAMPAIGN_2_3
    {
        Map File = 2_3.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Stone, 2, 6, 100%
        Loot[1] = Iron Ore, 1, 1, 50%
        Loot[2] = Yellow Gemstone, 1, 1, 5%
    }
    CAMPAIGN_2_4
    {
        Map File = 2_4.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Stone, 3, 6, 100%
        Loot[1] = Iron Ore, 1, 1, 50%
        Loot[2] = Yellow Gemstone, 1, 1, 5%
    }
    CAMPAIGN_2_5
    {
        Map File = 2_5.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Stone, 1, 2, 100%
        Loot[1] = Iron Ore, 1, 3, 100%
        Loot[2] = Yellow Gemstone, 1, 1, 5%
    }
    CAMPAIGN_2_6
    {
        Map File = 2_6.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Stone, 1, 2, 100%
        Loot[1] = Iron Ore, 1, 3, 100%
        Loot[2] = Yellow Gemstone, 1, 1, 5%
    }
    CAMPAIGN_2_7
    {
        Map File = 2_7.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Iron Ore, 2, 5, 100%
        Loot[1] = Yellow Gemstone, 1, 1, 5%
    }
    CAMPAIGN_2_8
    {
        Map File = 2_8.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Iron Ore, 2, 5, 100%
        Loot[1] = Yellow Gemstone, 1, 1, 5%
    }
    BOSS_2_B
    {
        Map File = Boss_2_B.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 1, 5, 100%
    }
    BOSS_2
    {
        Map File = Boss_2.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 1, 5, 100%
    }
    CAMPAIGN_2_B1
    {
        Map File = 2_B1.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Stone, 1, 3, 100%
        Loot[1] = Iron Ore, 1, 3, 100%
        Loot[2] = Yellow Gemstone, 1, 1, 5%
    }
    CAMPAIGN_3_1
    {
        Map File = 3_1.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Shell, 2, 5, 100%
        Loot[1] = Blue Gemstone, 1, 1, 5%
    }
    CAMPAIGN_3_2
    {
        Map File = 3_2.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Shell, 2, 6, 100%
        Loot[1] = Blue Gemstone, 1, 1, 5%
    }
    CAMPAIGN_3_3
    {
        Map File = 3_3.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Shell, 2, 6, 100%
        Loot[1] = Large Shell, 1, 1, 50%
        Loot[2] = Blue Gemstone, 1, 1, 5%
    }
    CAMPAIGN_3_4
    {
        Map File = 3_4.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Shell, 3, 6, 100%
        Loot[1] = Large Shell, 1, 1, 50%
        Loot[2] = Blue Gemstone, 1, 1, 5%
    }
    CAMPAIGN_3_5
    {
        Map File = 3_5.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Shell, 1, 2, 100%
        Loot[1] = Large Shell, 1, 3, 100%
        Loot[2] = Blue Gemstone, 1, 1, 5%
    }
    CAMPAIGN_3_6
    {
        Map File = 3_6.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Shell, 1, 2, 100%
        Loot[1] = Large Shell, 1, 3, 100%
        Loot[2] = Blue Gemstone, 1, 1, 5%
    }
    CAMPAIGN_3_7
    {
        Map File = 3_7.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Large Shell, 2, 5, 100%
        Loot[1] = Blue Gemstone, 1, 1, 5%
    }
    CAMPAIGN_3_8
    {
        Map File = 3_8.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Large Shell, 2, 5, 100%
        Loot[1] = Blue Gemstone, 1, 1, 5%
    }
	CAMPAIGN_3_B1
    {
        Map File = Boss_3_B.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Shell, 1, 3, 100%
        Loot[1] = Large Shell, 1, 3, 100%
        Loot[2] = Blue Gemstone, 1, 1, 5%
    }
    BOSS_3
    {
        Map File = Boss_3.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Stone, 1, 3, 100%
    }
    BOSS_3_B
    {
        Map File = Boss_3_B.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Stone, 1, 3, 100%
    }
    CAMPAIGN_4_1
    {
        Map File = 4_1.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Damaged Animal Bones, 2, 5, 100%
        Loot[1] = Purple Gemstone, 1, 1, 5%
    }
    CAMPAIGN_4_2
    {
        Map File = 4_2.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Damaged Animal Bones, 2, 6, 100%
        Loot[1] = Purple Gemstone, 1, 1, 5%
    }
    CAMPAIGN_4_3
    {
        Map File = 4_3.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Damaged Animal Bones, 2, 6, 100%
        Loot[1] = Preserved Animal Bones, 1, 1, 50%
        Loot[2] = Purple Gemstone, 1, 1, 5%
    }
    CAMPAIGN_4_4
    {
        Map File = 4_4.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Damaged Animal Bones, 3, 6, 100%
        Loot[1] = Preserved Animal Bones, 1, 1, 50%
        Loot[2] = Purple Gemstone, 1, 1, 5%
    }
    CAMPAIGN_4_5
    {
        Map File = 4_5.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Damaged Animal Bones, 1, 2, 100%
        Loot[1] = Preserved Animal Bones, 1, 3, 100%
        Loot[2] = Purple Gemstone, 1, 1, 5%
    }
    CAMPAIGN_4_6
    {
        Map File = 4_6.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Damaged Animal Bones, 1, 2, 100%
        Loot[1] = Preserved Animal Bones, 1, 3, 100%
        Loot[2] = Purple Gemstone, 1, 1, 5%
    }
    CAMPAIGN_4_7
    {
        Map File = 4_7.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Preserved Animal Bones, 2, 5, 100%
        Loot[1] = Purple Gemstone, 1, 1, 5%
    }
    CAMPAIGN_4_8
    {
        Map File = 4_8.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Preserved Animal Bones, 2, 5, 100%
        Loot[1] = Purple Gemstone, 1, 1, 5%
    }
	CAMPAIGN_4_B1
    {
        Map File = Boss_4_B.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Damaged Animal Bones, 1, 3, 100%
        Loot[1] = Preserved Animal Bones, 1, 3, 100%
        Loot[2] = Purple Gemstone, 1, 1, 5%
    }
}