#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2024 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #include "AdventuresInLestoria.h" #include "DEFINES.h" #include "Menu.h" #include "MenuLabel.h" #include "RowInventoryScrollableWindowComponent.h" #include "MenuIconButton.h" #include "MenuItemButton.h" #include "MenuItemItemButton.h" #include "RowItemDisplay.h" #include "PlayerMoneyLabel.h" #include "SoundEffect.h" INCLUDE_game INCLUDE_ITEM_CATEGORIES INCLUDE_DATA INCLUDE_GFX using A=Attribute; using enum ComponentAttr; using ButtonAttr::UNSELECTABLE; using ButtonAttr::UNSELECTABLE_VIA_KEYBOARD; void Menu::InitializeInventoryWindow(){ Menu*inventoryWindow=CreateMenu(INVENTORY,CENTERED,game->GetScreenSize()-vi2d{52,52}); inventoryWindow->ADD("Inventory Label",MenuLabel)(geom2d::rect{{0,0},{inventoryWindow->size.x-1,24}},"Inventory",2,SHADOW|OUTLINE|BACKGROUND)END; inventoryWindow->ADD("Inventory Tabs Outline",MenuComponent)(geom2d::rect{{0,28},{72,inventoryWindow->size.y-44}},"",DO_NOTHING,UNSELECTABLE)END; auto GetSortedCategories=[](){ std::vector>categories; for(auto&[category,items]:ITEM_CATEGORIES){ if(DATA["ItemCategory"][category].GetString(0)=="!HIDE")continue; //This category is meant to be hidden! categories.push_back({category,DATA["ItemCategory"][category].GetInt(0)}); //We assume the first value becomes the sort order we wish to use. } std::sort(categories.begin(),categories.end(),[](std::pair&cat1,std::pair&cat2){return cat1.second>categories=GetSortedCategories(); #pragma region Inventory Tabs bool first=true; for(float yOffset=0;auto&[category,sortOrder]:categories){ float textWidth=game->GetTextSizeProp(category).x; float buttonWidth=64; float textScaling=std::min(1.f,buttonWidth/textWidth); auto button=inventoryWindow->ADD(category+" Inventory Tab",MenuComponent)(geom2d::rect{{2,30+yOffset},{68,16}},category, [&](MenuFuncData data){ //Close the old inventory window and show the proper one. Component(data.menu.GetType(),"Inventory Display - "+data.menu.S(A::LAST_INVENTORY_TYPE_OPENED))->Disable(); Component(data.menu.GetType(),data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)+" Inventory Tab")->SetSelected(false); Component(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->Enable(); Component(data.menu.GetType(),data.component.lock()->S(A::CATEGORY_NAME)+" Inventory Tab")->SetSelected(true); data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)=data.component.lock()->S(A::CATEGORY_NAME); if(Component(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->GetComponents().size()>0){ data.menu.I(A::ITEM_SLOT)=0; }else{ data.menu.I(A::ITEM_SLOT)=-1; } if(data.menu.I(A::ITEM_SLOT)>=0){ data.menu.SetSelection(Component(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->GetComponents()[0],true); } SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED); return true; },vf2d{textScaling,1.f})END; button->SetSelectionType(HIGHLIGHT); button->S(A::CATEGORY_NAME)=category; auto inventoryDisplay=inventoryWindow->ADD("Inventory Display - "+category,RowInventoryScrollableWindowComponent)(geom2d::rect{{72,28},{150,inventoryWindow->size.y-44}},"Item Name Label","Item Description Label",DO_NOTHING, [](MenuFuncData data){ Component(data.menu.GetType(),"Item Icon")->SetItem(DYNAMIC_POINTER_CAST(data.component.lock())->GetItem()); data.menu.I(A::ITEM_SLOT)=data.parentComponent.lock()->GetComponentIndex(data.component); return true; }, [](MenuFuncData data){ Component(data.menu.GetType(),"Item Icon")->SetItem(Item::BLANK); return true; }, InventoryCreator::RowPlayer_InventoryUpdate, InventoryWindowOptions{.padding=1,.size={137,28}})END; if(first){ inventoryWindow->S(A::LAST_INVENTORY_TYPE_OPENED)=category; button->onClick(MenuFuncData{*inventoryWindow,game,button}); //Simulate a click of this button if it's the top one for an initial inventory display. inventoryDisplay->Enable(); }else{ inventoryDisplay->Disable(); } Menu::AddInventoryListener(inventoryDisplay,category); inventoryDisplay->SetCompactDescriptions(NON_COMPACT); yOffset+=20; first=false; } #pragma endregion #pragma region Inventory Description float inventoryDescriptionWidth=inventoryWindow->pos.x+inventoryWindow->size.x-26-224; inventoryWindow->ADD("Item Description Outline",MenuLabel)(geom2d::rect{{224,28},{inventoryDescriptionWidth,inventoryWindow->size.y-44}},"",1,LEFT_ALIGN|OUTLINE|BACKGROUND)END; inventoryWindow->ADD("Item Icon",MenuItemItemButton)(geom2d::rect{{226+inventoryDescriptionWidth/2-24,30},{48,48}},Item::BLANK,DO_NOTHING,"","",IconButtonAttr::NOT_SELECTABLE)END; inventoryWindow->ADD("Item Name Label",MenuLabel)(geom2d::rect{{226,84},{inventoryDescriptionWidth-6,12}},"",0.75f,LEFT_ALIGN|SHADOW)END; inventoryWindow->ADD("Item Description Label",MenuLabel)(geom2d::rect{{226,94},{inventoryDescriptionWidth-6,inventoryWindow->size.y-44-66}},"",0.5f,LEFT_ALIGN|SHADOW)END; #pragma endregion #pragma region Money Display vf2d moneyIconPos={224+inventoryDescriptionWidth-24,28+inventoryWindow->size.y-44+6}; auto moneyIcon=inventoryWindow->ADD("Money Icon",MenuIconButton)(geom2d::rect{moneyIconPos,{24,24}},GFX["money.png"].Decal(),DO_NOTHING,IconButtonAttr::NOT_SELECTABLE|IconButtonAttr::NO_OUTLINE|IconButtonAttr::NO_BACKGROUND)END; std::string moneyText=std::to_string(game->GetPlayer()->GetMoney()); vf2d moneyTextSize=game->GetTextSizeProp(moneyText)*2; auto moneyDisplay=inventoryWindow->ADD("Money Label",PlayerMoneyLabel)(geom2d::rect{moneyIconPos-vf2d{2+moneyTextSize.x,-2},moneyTextSize},2,SHADOW|LEFT_ALIGN|FIT_TO_LABEL)END; moneyDisplay->SetRightAlignment(true); Player::AddMoneyListener(moneyDisplay); #pragma endregion inventoryWindow->ADD("Back Button",MenuComponent)(geom2d::rect{{inventoryWindow->size.x/2-48,28+inventoryWindow->size.y-44+6},{96,24}},"Back", [](MenuFuncData data){ Menu::CloseMenu(); return true; },vf2d{2.f,2.f})END; inventoryWindow->SetupKeyboardNavigation( [](MenuType type,Data&returnData){ //On Open std::string category=Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED); auto inventoryDisplay=Component(type,"Inventory Display - "+category); if(inventoryDisplay->GetComponents().size()>0){ returnData=inventoryDisplay->GetComponents()[0]; }else{ returnData=category+" Inventory Tab"; } }, { //Button Key {game->KEY_BACK,{"Back",[](MenuType type){ Menu::CloseMenu(); }}}, {{game->KEY_SHOULDER,Pressed},{"Scroll Up/Down",[](MenuType type){}}}, {{game->KEY_FACEUP,Pressed},{"Change Category",[&](MenuType type){ auto categories=GetSortedCategories(); size_t index=0; for(auto&[category,item]:categories){ if(category==Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED))break; index++; } if(index=categories.size()){ index-=categories.size(); } Component(type,std::format("{} Inventory Tab",categories[index].first))->Click(); }else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!"); }}}, {{game->KEY_FASTSCROLLDOWN,PressedDAS},{"",[&](MenuType type){ if(!Menu::menus[type]->GetSelection().expired()&& !Menu::menus[type]->GetSelection().lock()->parentComponent.expired()){ Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->IncreaseSelectionIndex(3.f); } }}}, {{game->KEY_FASTSCROLLUP,PressedDAS},{"",[&](MenuType type){ if(!Menu::menus[type]->GetSelection().expired()&& !Menu::menus[type]->GetSelection().lock()->parentComponent.expired()){ Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->IncreaseSelectionIndex(-3.f); } }}}, {{game->KEY_SCROLL,Pressed},{"Navigate",[](MenuType type){}}}, {game->KEY_CONFIRM,{"Select",[](MenuType type){}}}, } ,{ //Button Navigation Rules {"Back Button",{ .up=[](MenuType type,Data&returnData){ auto inventoryDisplay=Component(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED))); if(inventoryDisplay->GetComponents().size()>0){ returnData=inventoryDisplay->GetComponents()[inventoryDisplay->GetComponents().size()-1]; }else{ returnData="Back Button"; } }, .down=[](MenuType type,Data&returnData){ auto inventoryDisplay=Component(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED))); if(inventoryDisplay->GetComponents().size()>0){ returnData=inventoryDisplay->GetComponents()[0]; }else{ returnData="Back Button"; } }, .left=[](MenuType type,Data&returnData){ returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)); }, .right=[](MenuType type,Data&returnData){ returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)); }, }}, {"Inventory Display - Consumables",{ .up=[](MenuType type,Data&returnData){ Menu::menus[type]->I(A::ITEM_SLOT)--; if(Menu::menus[type]->I(A::ITEM_SLOT)<0){ returnData="Back Button"; }else returnData=Component(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }, .down=[](MenuType type,Data&returnData){ Menu::menus[type]->I(A::ITEM_SLOT)++; if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component(type,"Inventory Display - Consumables")->GetComponents().size()){ returnData="Back Button"; }else returnData=Component(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }, .left=[](MenuType type,Data&returnData){ returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)); }, .right=[](MenuType type,Data&returnData){ returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)); } }}, {"Inventory Display - Equipment",{ .up=[](MenuType type,Data&returnData){ Menu::menus[type]->I(A::ITEM_SLOT)--; if(Menu::menus[type]->I(A::ITEM_SLOT)<0){ returnData="Back Button"; }else returnData=Component(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }, .down=[](MenuType type,Data&returnData){ Menu::menus[type]->I(A::ITEM_SLOT)++; if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component(type,"Inventory Display - Equipment")->GetComponents().size()){ returnData="Back Button"; }else returnData=Component(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }, .left=[](MenuType type,Data&returnData){ returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)); }, .right=[](MenuType type,Data&returnData){ returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)); } }}, {"Inventory Display - Accessories",{ .up=[](MenuType type,Data&returnData){ Menu::menus[type]->I(A::ITEM_SLOT)--; if(Menu::menus[type]->I(A::ITEM_SLOT)<0){ returnData="Back Button"; }else returnData=Component(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }, .down=[](MenuType type,Data&returnData){ Menu::menus[type]->I(A::ITEM_SLOT)++; if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component(type,"Inventory Display - Accessories")->GetComponents().size()){ returnData="Back Button"; }else returnData=Component(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }, .left=[](MenuType type,Data&returnData){ returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)); }, .right=[](MenuType type,Data&returnData){ returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)); } }}, {"Inventory Display - Materials",{ .up=[](MenuType type,Data&returnData){ Menu::menus[type]->I(A::ITEM_SLOT)--; if(Menu::menus[type]->I(A::ITEM_SLOT)<0){ returnData="Back Button"; }else returnData=Component(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }, .down=[](MenuType type,Data&returnData){ Menu::menus[type]->I(A::ITEM_SLOT)++; if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component(type,"Inventory Display - Materials")->GetComponents().size()){ returnData="Back Button"; }else returnData=Component(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }, .left=[](MenuType type,Data&returnData){ returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)); }, .right=[](MenuType type,Data&returnData){ returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)); } }}, {"Consumables Inventory Tab",{ .up=[&](MenuType type,Data&returnData){ auto categories=GetSortedCategories(); size_t index=0; for(auto&[category,item]:categories){ if(category=="Consumables")break; index++; } if(index=categories.size()){ index=categories.size()-1; } Component(type,std::format("{} Inventory Tab",categories[index].first))->Click(); returnData=std::format("{} Inventory Tab",categories[index].first); }else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!"); }, .down=[&](MenuType type,Data&returnData){ auto categories=GetSortedCategories(); size_t index=0; for(auto&[category,item]:categories){ if(category=="Consumables")break; index++; } if(index=categories.size()){ index-=categories.size(); } Component(type,std::format("{} Inventory Tab",categories[index].first))->Click(); returnData=std::format("{} Inventory Tab",categories[index].first); }else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!"); }, .left=[&](MenuType type,Data&returnData){ if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){ returnData=Component(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }else{ returnData="Consumables Inventory Tab"; } }, .right=[&](MenuType type,Data&returnData){ if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){ returnData=Component(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }else{ returnData="Consumables Inventory Tab"; } }, }}, {"Equipment Inventory Tab",{ .up=[&](MenuType type,Data&returnData){ auto categories=GetSortedCategories(); size_t index=0; for(auto&[category,item]:categories){ if(category=="Equipment")break; index++; } if(index=categories.size()){ index=categories.size()-1; } Component(type,std::format("{} Inventory Tab",categories[index].first))->Click(); returnData=std::format("{} Inventory Tab",categories[index].first); }else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!"); }, .down=[&](MenuType type,Data&returnData){ auto categories=GetSortedCategories(); size_t index=0; for(auto&[category,item]:categories){ if(category=="Equipment")break; index++; } if(index=categories.size()){ index-=categories.size(); } Component(type,std::format("{} Inventory Tab",categories[index].first))->Click(); returnData=std::format("{} Inventory Tab",categories[index].first); }else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!"); }, .left=[&](MenuType type,Data&returnData){ if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){ returnData=Component(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }else{ returnData="Equipment Inventory Tab"; } }, .right=[&](MenuType type,Data&returnData){ if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){ returnData=Component(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }else{ returnData="Equipment Inventory Tab"; } }, }}, {"Accessories Inventory Tab",{ .up=[&](MenuType type,Data&returnData){ auto categories=GetSortedCategories(); size_t index=0; for(auto&[category,item]:categories){ if(category=="Accessories")break; index++; } if(index=categories.size()){ index=categories.size()-1; } Component(type,std::format("{} Inventory Tab",categories[index].first))->Click(); returnData=std::format("{} Inventory Tab",categories[index].first); }else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!"); }, .down=[&](MenuType type,Data&returnData){ auto categories=GetSortedCategories(); size_t index=0; for(auto&[category,item]:categories){ if(category=="Accessories")break; index++; } if(index=categories.size()){ index-=categories.size(); } Component(type,std::format("{} Inventory Tab",categories[index].first))->Click(); returnData=std::format("{} Inventory Tab",categories[index].first); }else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!"); }, .left=[&](MenuType type,Data&returnData){ if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){ returnData=Component(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }else{ returnData="Accessories Inventory Tab"; } }, .right=[&](MenuType type,Data&returnData){ if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){ returnData=Component(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }else{ returnData="Accessories Inventory Tab"; } }, }}, {"Materials Inventory Tab",{ .up=[&](MenuType type,Data&returnData){ auto categories=GetSortedCategories(); size_t index=0; for(auto&[category,item]:categories){ if(category=="Materials")break; index++; } if(index=categories.size()){ index=categories.size()-1; } Component(type,std::format("{} Inventory Tab",categories[index].first))->Click(); returnData=std::format("{} Inventory Tab",categories[index].first); }else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!"); }, .down=[&](MenuType type,Data&returnData){ auto categories=GetSortedCategories(); size_t index=0; for(auto&[category,item]:categories){ if(category=="Materials")break; index++; } if(index=categories.size()){ index-=categories.size(); } Component(type,std::format("{} Inventory Tab",categories[index].first))->Click(); returnData=std::format("{} Inventory Tab",categories[index].first); }else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!"); }, .left=[&](MenuType type,Data&returnData){ if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){ returnData=Component(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }else{ returnData="Materials Inventory Tab"; } }, .right=[&](MenuType type,Data&returnData){ if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){ returnData=Component(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)]; }else{ returnData="Materials Inventory Tab"; } }, }}, }); }