#pragma once #include "olcPixelGameEngine.h" #include "olcPGEX_TTF.h" #include #include #include #include #include #include // Declarations namespace olc { class ViewPort : public olc::PGEX { public: ViewPort(); ViewPort(std::vector vertices, vf2d offset = {0, 0}); virtual ~ViewPort(); void addPoint(vf2d point); void clear(); void drawEdges(); void setOffset(vf2d offset); static ViewPort rectViewPort(vf2d topLeft, vf2d size, olc::vf2d offset = {0, 0}); void DrawDecal(const olc::vf2d &pos, olc::Decal *decal, const olc::vf2d &scale = {1.0f, 1.0f}, const olc::Pixel &tint = olc::WHITE) const; void DrawPartialDecal(const olc::vf2d &pos, olc::Decal *decal, const olc::vf2d &source_pos, const olc::vf2d &source_size, const olc::vf2d &scale = {1.0f, 1.0f}, const olc::Pixel &tint = olc::WHITE) const; void DrawPartialDecal(const vf2d &pos, const vf2d &size, Decal *decal, const vf2d source_pos, const vf2d &source_size, const Pixel &tint = olc::WHITE) const; void DrawExplicitDecal(olc::Decal *decal, const olc::vf2d *pos, const olc::vf2d *uv, const olc::Pixel *col, uint32_t elements = 4) const; void DrawWarpedDecal(Decal *decal, const vf2d (&pos)[4], const Pixel &tint = WHITE) const; void DrawWarpedDecal(Decal *decal, const vf2d *pos, const Pixel &tint = WHITE) const; void DrawWarpedDecal(Decal *decal, const std::array &pos, const Pixel &tint = WHITE) const; void DrawPartialWarpedDecal(Decal *decal, const vf2d (&pos)[4], const vf2d &source_pos, const vf2d &source_size, const Pixel &tint = WHITE) const; void DrawPartialWarpedDecal(Decal *decal, const vf2d *pos, const vf2d &source_pos, const vf2d &source_size, const Pixel &tint = WHITE) const; void DrawPartialWarpedDecal(Decal *decal, const std::array &pos, const vf2d &source_pos, const vf2d &source_size, const Pixel &tint = WHITE) const; void DrawRotatedDecal(const vf2d &pos, Decal *decal, const float fAngle, const vf2d ¢er = {0.0f, 0.0f}, const vf2d &scale = {1.0f, 1.0f}, const Pixel &tint = WHITE) const; void DrawPartialRotatedDecal(const vf2d &pos, Decal *decal, const float fAngle, const vf2d ¢er, const vf2d &source_pos, const vf2d &source_size, const vf2d &scale = {1.0f, 1.0f}, const Pixel &tint = WHITE) const; void FillRectDecal(const vf2d &pos, const vf2d &size, const Pixel col = WHITE) const; void GradientFillRectDecal(const vf2d &pos, const vf2d &size, const Pixel colTL, const Pixel colBL, const Pixel colBR, const Pixel colTR) const; void DrawPolygonDecal(Decal *decal, const std::vector &pos, const std::vector &uv, const Pixel tint = WHITE) const; void DrawPolygonDecal(Decal *decal, const std::vector &pos, const std::vector &depth, const std::vector &uv, const Pixel tint = WHITE) const; void DrawPolygonDecal(Decal *decal, const std::vector &pos, const std::vector &uv, const std::vector &tint) const; void DrawLineDecal(const vf2d &pos1, const vf2d &pos2, Pixel p = WHITE) const; // Draws a multiline string as a decal, with tinting and scaling void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); void DrawStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); void DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); void DrawShadowStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1); void DrawShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1); void DrawShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1); void DrawDropShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f }); private: void drawClippedDecal(Decal *decal, const vf2d *points, const vf2d *uvs, const Pixel *col, uint32_t elements = 0) const; static float lineSegmentIntersect(vf2d lineA, vf2d lineB, vf2d segmentA, vf2d segmentB); static float directionFromLine(vf2d lineA, vf2d lineB, vf2d point); std::vector clipVertices; olc::vf2d offset; }; } // namespace olc // Definitions #ifdef OLC_PGEX_VIEWPORT #undef OLC_PGEX_VIEWPORT olc::ViewPort::ViewPort() { } olc::ViewPort::~ViewPort() { } olc::ViewPort::ViewPort(std::vector vertices, olc::vf2d offset) : clipVertices{vertices}, offset{offset} { } void olc::ViewPort::addPoint(vf2d point) { clipVertices.push_back(point); } void olc::ViewPort::clear() { clipVertices.clear(); } void olc::ViewPort::drawEdges() { for (auto i = 0u; i < clipVertices.size(); i++) { auto current = clipVertices[i] + offset; auto next = clipVertices[(i + 1) % clipVertices.size()] + offset; pge->DrawLineDecal(current, next, olc::RED); } } void olc::ViewPort::setOffset(vf2d offset) { this->offset = offset; } olc::ViewPort olc::ViewPort::rectViewPort(vf2d topLeft, vf2d size, olc::vf2d offset) { return {{ topLeft, {topLeft.x, topLeft.y + size.y}, topLeft + size, {topLeft.x + size.x, topLeft.y}, }, offset}; } void olc::ViewPort::DrawDecal(const olc::vf2d &pos, olc::Decal *decal, const olc::vf2d &scale, const olc::Pixel &tint) const { std::vector points{ pos, {pos.x, pos.y + decal->sprite->height * scale.y}, {pos.x + decal->sprite->width * scale.x, pos.y + decal->sprite->height * scale.y}, {pos.x + decal->sprite->width * scale.x, pos.y}, }; DrawWarpedDecal(decal, points.data(), tint); } void olc::ViewPort::DrawPartialDecal(const olc::vf2d &pos, olc::Decal *decal, const olc::vf2d &source_pos, const olc::vf2d &source_size, const olc::vf2d &scale, const olc::Pixel &tint) const { DrawPartialDecal(pos, source_size * scale, decal, source_pos, source_size, tint); } void olc::ViewPort::DrawPartialDecal(const vf2d &pos, const vf2d &size, Decal *decal, const vf2d source_pos, const vf2d &source_size, const Pixel &tint) const { std::vector points{ pos, {pos.x, pos.y + size.y}, pos + size, {pos.x + size.x, pos.y}, }; DrawPartialWarpedDecal(decal, points.data(), source_pos, source_size, tint); } void olc::ViewPort::DrawExplicitDecal(olc::Decal *decal, const olc::vf2d *pos, const olc::vf2d *uv, const olc::Pixel *col, uint32_t elements) const { drawClippedDecal(decal, pos, uv, col, elements); } void olc::ViewPort::DrawWarpedDecal(Decal *decal, const vf2d (&pos)[4], const Pixel &tint) const { DrawWarpedDecal(decal, (const vf2d *)pos, tint); } void olc::ViewPort::DrawWarpedDecal(Decal *decal, const vf2d *pos, const Pixel &tint) const { std::vector uvs{ {0, 0}, {0, 1}, {1, 1}, {1, 0}, }; std::vector cols{ tint, tint, tint, tint, }; drawClippedDecal(decal, pos, uvs.data(), cols.data(), 4); } void olc::ViewPort::DrawWarpedDecal(Decal *decal, const std::array &pos, const Pixel &tint) const { DrawWarpedDecal(decal, pos.data(), tint); } void olc::ViewPort::DrawPartialWarpedDecal(Decal *decal, const vf2d (&pos)[4], const vf2d &source_pos, const vf2d &source_size, const Pixel &tint) const { DrawPartialWarpedDecal(decal, (const vf2d *)pos, source_pos, source_size, tint); } void olc::ViewPort::DrawPartialWarpedDecal(Decal *decal, const vf2d *pos, const vf2d &source_pos, const vf2d &source_size, const Pixel &tint) const { olc::vf2d sourceUvPos = source_pos / olc::vf2d{static_cast(decal->sprite->width), static_cast(decal->sprite->height)}; olc::vf2d sourceUvSize = source_size / olc::vf2d{static_cast(decal->sprite->width), static_cast(decal->sprite->height)}; std::vector uvs{ sourceUvPos, {sourceUvPos.x, sourceUvPos.y + sourceUvSize.y}, sourceUvPos + sourceUvSize, {sourceUvPos.x + sourceUvSize.x, sourceUvPos.y}, }; std::vector cols{ tint, tint, tint, tint, }; drawClippedDecal(decal, pos, uvs.data(), cols.data(), 4); } void olc::ViewPort::DrawPartialWarpedDecal(Decal *decal, const std::array &pos, const vf2d &source_pos, const vf2d &source_size, const Pixel &tint) const { DrawPartialWarpedDecal(decal, pos.data(), source_pos, source_size, tint); } void olc::ViewPort::DrawRotatedDecal(const vf2d &pos, Decal *decal, const float fAngle, const vf2d ¢er, const vf2d &scale, const Pixel &tint) const { auto sin = std::sin(fAngle); auto cos = std::cos(fAngle); std::vector points{ -center * scale, olc::vf2d{-center.x, decal->sprite->height - center.y} * scale, olc::vf2d{decal->sprite->width - center.x, decal->sprite->height - center.y} * scale, olc::vf2d{decal->sprite->width - center.x, -center.y} * scale, }; for (auto i = 0u; i < points.size(); i++) { points[i] = pos + olc::vf2d{points[i].x * cos - points[i].y * sin, points[i].x * sin + points[i].y * cos}; } DrawWarpedDecal(decal, points.data(), tint); } void olc::ViewPort::DrawPartialRotatedDecal(const vf2d &pos, Decal *decal, const float fAngle, const vf2d ¢er, const vf2d &source_pos, const vf2d &source_size, const vf2d &scale, const Pixel &tint) const { auto sin = std::sin(fAngle); auto cos = std::cos(fAngle); std::vector points{ -center * scale, olc::vf2d{-center.x, source_size.y - center.y} * scale, (source_size - center) * scale, olc::vf2d{source_size.x - center.x, -center.y} * scale, }; for (auto i = 0u; i < points.size(); i++) { points[i] = pos + olc::vf2d{points[i].x * cos - points[i].y * sin, points[i].x * sin + points[i].y * cos}; } DrawPartialWarpedDecal(decal, points.data(), source_pos, source_size, tint); } void olc::ViewPort::FillRectDecal(const vf2d &pos, const vf2d &size, const Pixel col) const { std::vector points{ pos, {pos.x, pos.y + size.y}, pos + size, {pos.x + size.y, pos.y}, }; std::vector uvs{ {0, 0}, {0, 1}, {1, 1}, {1, 0}, }; DrawPolygonDecal(nullptr, points, uvs, col); } void olc::ViewPort::GradientFillRectDecal(const vf2d &pos, const vf2d &size, const Pixel colTL, const Pixel colBL, const Pixel colBR, const Pixel colTR) const { std::vector points{ pos, {pos.x, pos.y + size.y}, pos + size, {pos.x + size.y, pos.y}, }; std::vector uvs{ {0, 0}, {0, 1}, {1, 1}, {1, 0}, }; std::vector colors{ colTL, colBL, colBR, colTR, }; drawClippedDecal(nullptr, points.data(), uvs.data(), colors.data(), points.size()); } void olc::ViewPort::DrawPolygonDecal(Decal *decal, const std::vector &pos, const std::vector &uv, const Pixel tint) const { std::vector colors; colors.resize(pos.size()); for (auto i = 0u; i < colors.size(); i++) { colors[i] = tint; } drawClippedDecal(decal, pos.data(), uv.data(), colors.data(), pos.size()); } void olc::ViewPort::DrawPolygonDecal(Decal *decal, const std::vector &pos, const std::vector &, const std::vector &uv, const Pixel tint) const { DrawPolygonDecal(decal, pos, uv, tint); } void olc::ViewPort::DrawPolygonDecal(Decal *decal, const std::vector &pos, const std::vector &uv, const std::vector &tint) const { drawClippedDecal(decal, pos.data(), uv.data(), tint.data(), pos.size()); } void olc::ViewPort::DrawLineDecal(const vf2d &pos1, const vf2d &pos2, Pixel p) const { vf2d posA = pos1; vf2d posB = pos2; for (auto i = 0u; i < clipVertices.size(); i++) { auto clipA = clipVertices[i]; auto clipB = clipVertices[(i + 1) % clipVertices.size()]; auto intersection = lineSegmentIntersect(clipA, clipB, posA, posB); if (intersection < 0 || intersection > 1) { continue; } auto clipDirection = directionFromLine(clipA, clipB, posA); auto intersectionPoint = posA + (posB - posA) * intersection; if (clipDirection >= 0) { posA = intersectionPoint; } else { posB = intersectionPoint; } } pge->DrawLineDecal(posA + offset, posB + offset, p); } void olc::ViewPort::drawClippedDecal(Decal *decal, const vf2d *points, const vf2d *uvs, const Pixel *col, uint32_t elements) const { std::vector outputList{points, points + elements}; std::vector outputUvs{uvs, uvs + elements}; std::vector outputCols{col, col + elements}; for (auto i = 0u; i < clipVertices.size(); i++) { auto clipA = clipVertices[i]; auto clipB = clipVertices[(i + 1) % 4]; auto inputList{outputList}; auto inputUvs{outputUvs}; auto inputCols{outputCols}; outputList.clear(); outputUvs.clear(); outputCols.clear(); for (auto i = 0u; i < inputList.size(); i++) { auto polygonA = inputList[i]; auto polygonB = inputList[(i + 1) % inputList.size()]; auto uvA = inputUvs[i]; auto uvB = inputUvs[(i + 1) % inputList.size()]; auto colA = inputCols[i]; auto colB = inputCols[(i + 1) % inputList.size()]; auto intersection = lineSegmentIntersect(clipA, clipB, polygonA, polygonB); auto intersectionPoint = polygonA + (polygonB - polygonA) * intersection; auto intersectionUv = uvA + (uvB - uvA) * intersection; auto intersectionCol = PixelLerp(colA, colB, intersection); float aDirection = directionFromLine(clipA, clipB, polygonA); float bDirection = directionFromLine(clipA, clipB, polygonB); if (bDirection <= 0) { if (aDirection > 0) { outputList.push_back(intersectionPoint); outputUvs.push_back(intersectionUv); outputCols.push_back(intersectionCol); } outputList.push_back(polygonB); outputUvs.push_back(uvB); outputCols.push_back(colB); } else if (aDirection <= 0) { outputList.push_back(intersectionPoint); outputUvs.push_back(intersectionUv); outputCols.push_back(intersectionCol); } } } if (outputList.size() == 0) { return; } for (auto &point : outputList) { point += offset; } pge->DrawExplicitDecal(decal, outputList.data(), outputUvs.data(), outputCols.data(), outputList.size()); } float olc::ViewPort::lineSegmentIntersect(vf2d lineA, vf2d lineB, vf2d segmentA, vf2d segmentB) { return ((lineA.x - segmentA.x) * (lineA.y - lineB.y) - (lineA.y - segmentA.y) * (lineA.x - lineB.x)) / ((lineA.x - lineB.x) * (segmentA.y - segmentB.y) - (lineA.y - lineB.y) * (segmentA.x - segmentB.x)); } float olc::ViewPort::directionFromLine(vf2d lineA, vf2d lineB, vf2d point) { return (lineB.x - lineA.x) * (point.y - lineA.y) - (point.x - lineA.x) * (lineB.y - lineA.y); } void olc::ViewPort::DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale){ olc::vf2d spos = { 0.0f, 0.0f }; Pixel textCol=col; const auto hexToNumber=[](char c){ if(c<='9')return c-'0'; return (c-'A')+10; }; for (int skip=0,index=-1;auto c : sText) { index++; if(skip){ skip--; continue; } if(c=='\r')continue; //Ignore carriage returns. Stupid Linux. if (c == '\n') { spos.x = 0; spos.y += 8.0f * scale.y; } else if (c == '\t') { spos.x += 8.0f * float(nTabSizeInSpaces) * scale.x; } else if (c>=-128&&c<-105) { textCol={PixelGameEngine::charToColor[c].r,PixelGameEngine::charToColor[c].g,PixelGameEngine::charToColor[c].b,col.a}; } else if (c=='#') { skip=6; textCol=BLACK; for(int i=1;i<7;i++){ if(i<3){ textCol.r*=16; textCol.r+=hexToNumber(sText[index+i]); }else if(i<5){ textCol.g*=16; textCol.g+=hexToNumber(sText[index+i]); }else{ textCol.b*=16; textCol.b+=hexToNumber(sText[index+i]); } } } else { int32_t ox = (c - 32) % 16; int32_t oy = (c - 32) / 16; DrawPartialDecal(pos + spos, pge->GetFontDecal(), {float(ox) * 8.0f, float(oy) * 8.0f}, {8.0f, 8.0f}, scale, textCol); spos.x += 8.0f * scale.x; } } } void olc::ViewPort::DrawStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col, const olc::vf2d& scale){ struct DecalData{ Decal*decal; float expireTime=0.0f; }; if(sText.length()==0)return; static std::mapgarbageCollector; std::u32string key=font.GetFontName()+U"_"+sText; if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time. garbageCollector[key].decal=font.RenderStringToDecal(sText,WHITE); } garbageCollector[key].expireTime=pge->GetRuntime()+120.0f; std::erase_if(garbageCollector,[&](auto&key){ if(key.second.expireTimeGetRuntime()){ delete key.second.decal; return true; } return false; }); DrawDecal(pos,garbageCollector[key].decal,scale/4,col); } void olc::ViewPort::DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale){ olc::vf2d spos = { 0.0f, 0.0f }; Pixel textCol=col; const auto hexToNumber=[](char c){ if(c<='9')return c-'0'; return (c-'A')+10; }; for (int skip=0,index=-1;auto c : sText) { index++; if(skip){ skip--; continue; } if(c=='\r')continue; //Ignore carriage returns. Stupid Linux. if (c == '\n') { spos.x = 0; spos.y += 8.0f * scale.y; } else if (c == '\t') { spos.x += 8.0f * float(nTabSizeInSpaces) * scale.x; } else if (c>=-128&&c<-105) { textCol={PixelGameEngine::charToColor[c].r,PixelGameEngine::charToColor[c].g,PixelGameEngine::charToColor[c].b,col.a}; } else if (c==PixelGameEngine::Reset[0]) { textCol=col; } else if (c=='#') { skip=6; textCol=BLACK; for(int i=1;i<7;i++){ if(i<3){ textCol.r*=16; textCol.r+=hexToNumber(sText[index+i]); }else if(i<5){ textCol.g*=16; textCol.g+=hexToNumber(sText[index+i]); }else{ textCol.b*=16; textCol.b+=hexToNumber(sText[index+i]); } } } else { int32_t ox = (c - 32) % 16; int32_t oy = (c - 32) / 16; DrawPartialDecal(pos + spos, pge->GetFontDecal(), { float(ox) * 8.0f + float(pge->vFontSpacing[c - 32].x), float(oy) * 8.0f }, { float(pge->vFontSpacing[c - 32].y), 8.0f }, scale, textCol); spos.x += float(pge->vFontSpacing[c - 32].y) * scale.x; } } } void olc::ViewPort::DrawShadowStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){ std::string strippedText=sText; std::erase_if(strippedText,[](char chr){return chr<0;}); int skip=0; std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;}); for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){ for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){ if(x!=0||y!=0){ DrawStringDecal(pos+vf2d{x,y}, strippedText, shadowCol,scale); } } } DrawStringDecal(pos, sText, col,scale); } void olc::ViewPort::DrawShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){ std::string strippedText=sText; std::erase_if(strippedText,[](char chr){return chr<0;}); int skip=0; std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;}); for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){ for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){ if(x!=0||y!=0){ DrawStringPropDecal(pos+vf2d{x,y}, strippedText, shadowCol,scale); } } } DrawStringPropDecal(pos, sText, col,scale); } void olc::ViewPort::DrawShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){ struct DecalData{ Decal*decal; float expireTime=0.0f; }; if(sText.length()==0)return; static std::mapgarbageCollector; std::u32string key=font.GetFontName()+U"_"+sText; if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time. garbageCollector[key].decal=font.RenderStringToDecal(sText,WHITE); } garbageCollector[key].expireTime=pge->GetRuntime()+120.0f; std::erase_if(garbageCollector,[&](auto&key){ if(key.second.expireTimeGetRuntime()){ delete key.second.decal; return true; } return false; }); for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){ for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){ if(x!=0||y!=0){ DrawDecal(pos+vf2d{x,y},garbageCollector[key].decal,scale/4,shadowCol); } } } DrawDecal(pos,garbageCollector[key].decal,scale/4,col); } void olc::ViewPort::DrawDropShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale){ struct DecalData{ Decal*decal; float expireTime=0.0f; }; if(sText.length()==0)return; static std::mapgarbageCollector; std::u32string key=font.GetFontName()+U"_"+sText; if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time. garbageCollector[key].decal=font.RenderStringToDecal(sText,WHITE); } garbageCollector[key].expireTime=pge->GetRuntime()+120.0f; std::erase_if(garbageCollector,[&](auto&key){ if(key.second.expireTimeGetRuntime()){ delete key.second.decal; return true; } return false; }); DrawDecal(pos+vf2d{0,0.5f},garbageCollector[key].decal,scale/4,shadowCol); DrawDecal(pos+vf2d{0.5f,0},garbageCollector[key].decal,scale/4,shadowCol); DrawDecal(pos+vf2d{0.5f,0.5f},garbageCollector[key].decal,scale/4,shadowCol); DrawDecal(pos,garbageCollector[key].decal,scale/4,col); } #endif