#include "Class.h" #include "olcPixelGameEngine.h" #include "DEFINES.h" #include "Player.h" #include "Effect.h" #include "Crawler.h" #include "config.h" INCLUDE_MONSTER_LIST INCLUDE_BULLET_LIST INCLUDE_game void Witch::Initialize(){ READFROMCONFIG(Witch,WITCH); Witch::idle_n="WARRIOR_IDLE_N"; Witch::idle_e="WARRIOR_IDLE_E"; Witch::idle_s="WARRIOR_IDLE_S"; Witch::idle_w="WARRIOR_IDLE_W"; Witch::walk_n="WARRIOR_WALK_N"; Witch::walk_e="WARRIOR_WALK_E"; Witch::walk_s="WARRIOR_WALK_S"; Witch::walk_w="WARRIOR_WALK_W"; } SETUP_CLASS(Witch) void Witch::OnUpdate(float fElapsedTime){ } bool Witch::AutoAttack(){ return false; } void Witch::InitializeClassAbilities(){ #pragma region Witch Right-click Ability (???) Witch::rightClickAbility.action= [](Player*p,vf2d pos={}){ return false; }; #pragma endregion #pragma region Witch Ability 1 (???) Witch::ability1.action= [](Player*p,vf2d pos={}){ return false; }; #pragma endregion #pragma region Witch Ability 2 (???) Witch::ability2.action= [](Player*p,vf2d pos={}){ return false; }; #pragma endregion #pragma region Witch Ability 3 (???) Witch::ability3.action= [](Player*p,vf2d pos={}){ return false; }; #pragma endregion }