#include "Crawler.h"
#include "DEFINES.h"
#include "olcPixelGameEngine.h"
#include "safemap.h"
#include "MenuIconButton.h"
#include "MenuLabel.h"

INCLUDE_GFX
typedef Attribute A;

void Menu::InitializeTestSubMenu(){
	Menu*testSubMenu=CreateMenu(TEST_2,{30,30},{24*4,24*5});

	MenuFunc goBack=[](MenuFuncData data){
		data.menu.stack.pop_back();
		return true;
	};

	testSubMenu->AddComponent("BACK",NEW MenuComponent(TEST_2,{{24*1,24*1},{24*2,24*1}},"Go Back",goBack));
	
	int index=0;
	for(auto&theme:Menu::themes){
		if(theme.displayName==Menu::themeSelection){
			testSubMenu->I(A::INDEXED_THEME)=index;
			break;
		}
		index++;
	}

	MenuFunc themePrev=[](MenuFuncData data){
		bool found=false;
		data.menu.I(A::INDEXED_THEME)--;
		if(data.menu.I(A::INDEXED_THEME)<0){
			data.menu.I(A::INDEXED_THEME)=themes.size()-1;
		}
		int index=0;
		for(auto&theme:Menu::themes){
			if(index==data.menu.I(A::INDEXED_THEME)){
				Menu::themeSelection=theme.displayName;
				((MenuLabel*)(data.menu.components["THEME_DISPLAY"]))->SetLabel("Theme\n"+Menu::themes[themeSelection].GetThemeName());
				break;
			}
			index++;
		}
		return true;
	};

	testSubMenu->AddComponent("PREV_THEME",NEW MenuComponent(TEST_2,{{24*-0.5,24*3},{24*1,24*1}},"<",themePrev));

	testSubMenu->AddComponent("THEME_DISPLAY",NEW MenuLabel(TEST_2,{{24*0.5,24*3},{24*3,24*1}},"Theme\n"+Menu::themes[themeSelection].GetThemeName()));

	MenuFunc themeNext=[](MenuFuncData data){
		data.menu.I(A::INDEXED_THEME)=(size_t(data.menu.I(A::INDEXED_THEME))+1)%themes.size();
		int index=0;
		for(auto&theme:Menu::themes){
			if(index==data.menu.I(A::INDEXED_THEME)){
				Menu::themeSelection=theme.displayName;
				((MenuLabel*)(data.menu.components["THEME_DISPLAY"]))->SetLabel("Theme\n"+Menu::themes[themeSelection].GetThemeName());
				break;
			}
			index++;
		}
		return true;
	};

	testSubMenu->AddComponent("NEXT_THEME",NEW MenuComponent(TEST_2,{{24*3.5,24*3},{24*1,24*1}},">",themeNext));
}