<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Emscripten Debug|Win32"> <Configuration>Emscripten Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Emscripten Debug|x64"> <Configuration>Emscripten Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Emscripten|Win32"> <Configuration>Emscripten</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Emscripten|x64"> <Configuration>Emscripten</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release Desktop|Win32"> <Configuration>Release Desktop</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release Desktop|x64"> <Configuration>Release Desktop</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>16.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{8e3067af-cfe7-4b11-bc6b-b867c32753d7}</ProjectGuid> <RootNamespace>Adventures in Lestoria</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <ProjectName>Adventures in Lestoria</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Emscripten|Win32'"> <PlatformToolset>v143</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Emscripten Debug|Win32'" Label="Configuration"> <PlatformToolset>v143</PlatformToolset> </PropertyGroup> <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Emscripten|x64'"> <PlatformToolset>v143</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Emscripten Debug|x64'" Label="Configuration"> <PlatformToolset>v143</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|Win32'"> <OutDir>$(SolutionDir)$(PlatformTarget)\Release</OutDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|x64'"> <OutDir>$(SolutionDir)$(PlatformTarget)\Release</OutDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <IncludePath>$(IncludePath)</IncludePath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <IncludePath>$(IncludePath)</IncludePath> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard>stdcpp20</LanguageStandard> <AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalOptions>/MP8 %(AdditionalOptions)</AdditionalOptions> <TreatSpecificWarningsAsErrors>4099;5030;4715;4172;4834</TreatSpecificWarningsAsErrors> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>discord_game_sdk.dll.lib;freetype.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);</AdditionalDependencies> </Link> <PreBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|Win32'"> <ClCompile> <WarningLevel>TurnOffAllWarnings</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard>stdcpp20</LanguageStandard> <AdditionalOptions>/MP8 %(AdditionalOptions)</AdditionalOptions> <AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\Documents\include;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>discord_game_sdk.dll.lib;freetype.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies> </Link> <PreBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard>stdcpp20</LanguageStandard> <AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalOptions>/MP20 %(AdditionalOptions)</AdditionalOptions> <TreatSpecificWarningsAsErrors>4099;5030;4715;4172;4834</TreatSpecificWarningsAsErrors> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>discord_game_sdk.dll.lib;freetype.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);</AdditionalDependencies> </Link> <PreBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command> </PreBuildEvent> <PostBuildEvent> <Command> </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|x64'"> <ClCompile> <WarningLevel>TurnOffAllWarnings</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard>stdcpp20</LanguageStandard> <AdditionalOptions>/MP20 %(AdditionalOptions)</AdditionalOptions> <AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>discord_game_sdk.dll.lib;freetype.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies> </Link> <PreBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command> </PreBuildEvent> <PostBuildEvent> <Command> </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Emscripten|Win32'"> <Link> <SubSystem>Console</SubSystem> <AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies> </Link> <ClCompile> <LanguageStandard>stdcpp20</LanguageStandard> <AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;</AdditionalIncludeDirectories> </ClCompile> <PostBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File ../emscripten_build.ps1</Command> </PostBuildEvent> <PreBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -File emscripten_build.ps1</Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Emscripten Debug|Win32'"> <Link> <SubSystem>Console</SubSystem> <AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies> </Link> <ClCompile> <LanguageStandard>stdcpp20</LanguageStandard> <AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;</AdditionalIncludeDirectories> </ClCompile> <PostBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File ../emscripten_debug_build.ps1</Command> </PostBuildEvent> <PreBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -File emscripten_debug_build.ps1</Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Emscripten|x64'"> <Link> <SubSystem>Console</SubSystem> <AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies> </Link> <ClCompile> <LanguageStandard>stdcpp20</LanguageStandard> <AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;</AdditionalIncludeDirectories> </ClCompile> <PostBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File ../emscripten_build.ps1</Command> </PostBuildEvent> <PreBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -File emscripten_build.ps1</Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Emscripten Debug|x64'"> <Link> <SubSystem>Console</SubSystem> <AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies> </Link> <ClCompile> <LanguageStandard>stdcpp20</LanguageStandard> <AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;</AdditionalIncludeDirectories> </ClCompile> <PostBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File ../emscripten_debug_build.ps1</Command> </PostBuildEvent> <PreBuildEvent> <Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -File emscripten_debug_build.ps1</Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="Ability.h" /> <ClInclude Include="AccessoryRowItemDisplay.h" /> <ClInclude Include="Animation.h" /> <ClInclude Include="Attributable.h" /> <ClInclude Include="AttributableStat.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="Audio.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="BitwiseEnum.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="Buff.h" /> <ClInclude Include="Bullet.h" /> <ClInclude Include="BulletTypes.h" /> <ClInclude Include="CharacterAbilityPreviewComponent.h" /> <ClInclude Include="CharacterRotatingDisplay.h" /> <ClInclude Include="Checkbox.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="Class.h" /> <ClInclude Include="ClassInfo.h" /> <ClInclude Include="config.h" /> <ClInclude Include="ConnectionPoint.h" /> <ClInclude Include="CraftingRequirement.h" /> <ClInclude Include="AdventuresInLestoria.h" /> <ClInclude Include="DamageNumber.h" /> <ClInclude Include="DEFINES.h" /> <ClInclude Include="discord-files\achievement_manager.h" /> <ClInclude Include="discord-files\activity_manager.h" /> <ClInclude Include="discord-files\application_manager.h" /> <ClInclude Include="discord-files\core.h" /> <ClInclude Include="discord-files\discord.h" /> <ClInclude Include="discord-files\event.h" /> <ClInclude Include="discord-files\ffi.h" /> <ClInclude Include="discord-files\image_manager.h" /> <ClInclude Include="discord-files\lobby_manager.h" /> <ClInclude Include="discord-files\network_manager.h" /> <ClInclude Include="discord-files\overlay_manager.h" /> <ClInclude Include="discord-files\relationship_manager.h" /> <ClInclude Include="discord-files\storage_manager.h" /> <ClInclude Include="discord-files\store_manager.h" /> <ClInclude Include="discord-files\types.h" /> <ClInclude Include="discord-files\user_manager.h" /> <ClInclude Include="discord-files\voice_manager.h" /> <ClInclude Include="drawutil.h" /> <ClInclude Include="DynamicCounter.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="Effect.h" /> <ClInclude Include="Emitter.h" /> <ClInclude Include="EncountersSpawnListScrollableWindowComponent.h" /> <ClInclude Include="EnhancementStatsLabel.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="EnvironmentalAudio.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="EquipSlotButton.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="Error.h" /> <ClInclude Include="FloatingMenuComponent.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="GameEvent.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="FunctionPriming.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="GameSettings.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="GameState.h" /> <ClInclude Include="IconType.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="InputDisplayComponent.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="InputHelper.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="InventoryCreator.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="IT.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="ItemMapData.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="ItemMenuLabel.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="LoadFileButton.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="LoadingScreen.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="MenuDefinitions.h" /> <ClInclude Include="MenuItemLabel.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="MenuType.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="olcPGEX_SplashScreen.h" /> <ClInclude Include="PlayerMoneyLabel.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="Item.h" /> <ClInclude Include="ItemDrop.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="MenuAnimatedIconToggleButton.h" /> <ClInclude Include="MenuComponent.h" /> <ClInclude Include="MenuIconButton.h" /> <ClInclude Include="MenuItemButton.h" /> <ClInclude Include="MenuItemItemButton.h" /> <ClInclude Include="MenuLabel.h" /> <ClInclude Include="Key.h" /> <ClInclude Include="Map.h" /> <ClInclude Include="Menu.h" /> <ClInclude Include="Merchant.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="miniaudio.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="Monster.h" /> <ClInclude Include="MonsterAttribute.h" /> <ClInclude Include="MonsterStrategyHelpers.h" /> <ClInclude Include="olcPGEX_Gamepad.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="olcPGEX_MiniAudio.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="olcPGEX_TransformedView.h" /> <ClInclude Include="olcPGEX_TTF.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="olcPGEX_ViewPort.h" /> <ClInclude Include="olcPixelGameEngine.h" /> <ClInclude Include="olcUTIL_Animate2D.h" /> <ClInclude Include="olcUTIL_Camera2D.h" /> <ClInclude Include="olcUTIL_DataFile.h" /> <ClInclude Include="olcUTIL_Geometry2D.h" /> <ClInclude Include="Pathfinding.h" /> <ClInclude Include="Player.h" /> <ClInclude Include="PopupMenuLabel.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="RequiredMaterialsList.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="resource.h" /> <ClInclude Include="resource1.h" /> <ClInclude Include="RowInventoryScrollableWindowComponent.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="RowItemDisplay.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="safemap.h" /> <ClInclude Include="SaveFile.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="SaveFileNameButton.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="ScrollableWindowComponent.h" /> <ClInclude Include="InventoryScrollableWindowComponent.h" /> <ClInclude Include="Slider.h" /> <ClInclude Include="SoundEffect.h" /> <ClInclude Include="SpawnEncounterLabel.h" /> <ClInclude Include="State.h" /> <ClInclude Include="State_Death.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="State_GameHub.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="State_GameRun.h" /> <ClInclude Include="State_LevelComplete.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="State_MainMenu.h" /> <ClInclude Include="State_OverworldMap.h" /> <ClInclude Include="State_Story.h" /> <ClInclude Include="StatLabel.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="stb_vorbis.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="TextEntryLabel.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="TitleScreen.h"> <SubType> </SubType> </ClInclude> <ClInclude Include="Tutorial.h" /> <ClInclude Include="VisualNovel.h" /> <ClInclude Include="Test.h" /> <ClInclude Include="Theme.h" /> <ClInclude Include="TMXParser.h" /> <ClInclude Include="Toggleable.h" /> <ClInclude Include="TSXParser.h" /> <ClInclude Include="Unlock.h" /> <ClInclude Include="util.h" /> <ClInclude Include="Version.h" /> <ClInclude Include="ProgressBar.h"> <SubType> </SubType> </ClInclude> </ItemGroup> <ItemGroup> <ClCompile Include="Ability.cpp" /> <ClCompile Include="Animation.cpp" /> <ClCompile Include="Arrow.cpp" /> <ClCompile Include="AttributableStat.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="Audio.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="Bear.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="BlacksmithCraftingWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="Bullet.cpp" /> <ClCompile Include="BuyItemWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="CharacterInfoWindow.cpp" /> <ClCompile Include="CharacterMenuWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="ChargedArrow.cpp" /> <ClCompile Include="ClassSelectionWindow.cpp" /> <ClCompile Include="ConnectionPoint.cpp" /> <ClCompile Include="ConsumableCraftingWindow.cpp" /> <ClCompile Include="ConsumableCraftItemWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="CraftingRequirement.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="CraftItemWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="AdventuresInLestoria.cpp" /> <ClCompile Include="CreditsWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="DamageNumber.cpp" /> <ClCompile Include="DeathMenu.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="discord-files\achievement_manager.cpp" /> <ClCompile Include="discord-files\activity_manager.cpp" /> <ClCompile Include="discord-files\application_manager.cpp" /> <ClCompile Include="discord-files\core.cpp" /> <ClCompile Include="discord-files\image_manager.cpp" /> <ClCompile Include="discord-files\lobby_manager.cpp" /> <ClCompile Include="discord-files\network_manager.cpp" /> <ClCompile Include="discord-files\overlay_manager.cpp" /> <ClCompile Include="discord-files\relationship_manager.cpp" /> <ClCompile Include="discord-files\storage_manager.cpp" /> <ClCompile Include="discord-files\store_manager.cpp" /> <ClCompile Include="discord-files\types.cpp" /> <ClCompile Include="discord-files\user_manager.cpp" /> <ClCompile Include="discord-files\voice_manager.cpp" /> <ClCompile Include="drawutil.cpp" /> <ClCompile Include="DynamicCounter.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="Effect.cpp" /> <ClCompile Include="Emitter.cpp" /> <ClCompile Include="EnergyBolt.cpp" /> <ClCompile Include="EnvironmentalAudio.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="FallingDebris.h" /> <ClCompile Include="FireBolt.cpp" /> <ClCompile Include="Frog.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="FrogTongue.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="GameSettings.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="GameState.cpp" /> <ClCompile Include="InputHelper.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="InputKeyboardWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="InputNewKeybindWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="InventoryConsumableWindow.cpp" /> <ClCompile Include="InventoryCreator.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="InventoryWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="IT.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="Item.cpp" /> <ClCompile Include="ItemDrop.cpp" /> <ClCompile Include="ItemLoadoutWindow.cpp" /> <ClCompile Include="Key.cpp" /> <ClCompile Include="LevelCompleteWindow.cpp" /> <ClCompile Include="LightningBolt.cpp" /> <ClCompile Include="LightningBoltEmitter.cpp" /> <ClCompile Include="LoadGameWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="LoadingScreen.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="MainMenuWindow.cpp" /> <ClCompile Include="Map.cpp" /> <ClCompile Include="Menu.cpp" /> <ClCompile Include="MenuAnimatedIconButton.h" /> <ClCompile Include="MenuComponent.cpp" /> <ClCompile Include="MenuDefinitions.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="Merchant.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="MerchantWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="Meteor.cpp" /> <ClCompile Include="NPC.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="OverworldMapLevelWindow.cpp" /> <ClCompile Include="OverworldMenuWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="packkey.cpp" /> <ClCompile Include="PauseMenu.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="RunAway.cpp" /> <ClCompile Include="RunTowards.cpp" /> <ClCompile Include="Pathfinding.cpp" /> <ClCompile Include="pixelGameEngine.cpp" /> <ClCompile Include="Player.cpp" /> <ClCompile Include="Monster.cpp" /> <ClCompile Include="MonsterData.cpp" /> <ClCompile Include="PulsatingFire.cpp" /> <ClCompile Include="Ranger.cpp" /> <ClCompile Include="RUN_STRATEGY.cpp" /> <ClCompile Include="SaveFile.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="SaveFileWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="SellItemWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="SettingsWindow.cpp" /> <ClCompile Include="ShermanWindow.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="ShootAfar.cpp" /> <ClCompile Include="SlimeKing.cpp" /> <ClCompile Include="SoundEffect.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="GameEvent.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="State_Death.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="State_GameHub.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="State_GameRun.cpp" /> <ClCompile Include="State_LevelComplete.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="State_MainMenu.cpp" /> <ClCompile Include="State_OverworldMap.cpp" /> <ClCompile Include="State_Story.cpp" /> <ClCompile Include="stb_vorbis.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="SwordSlash.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="Test.cpp" /> <ClCompile Include="Thief.cpp" /> <ClCompile Include="TitleScreen.cpp" /> <ClCompile Include="Trapper.cpp" /> <ClCompile Include="Turret.cpp" /> <ClCompile Include="Tutorial.cpp" /> <ClCompile Include="Unlock.cpp" /> <ClCompile Include="Ursule.cpp" /> <ClCompile Include="UserIDMenu.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="VisualNovel.cpp" /> <ClCompile Include="Warrior.cpp" /> <ClCompile Include="util.cpp" /> <ClCompile Include="Wisp.cpp"> <SubType> </SubType> </ClCompile> <ClCompile Include="Witch.cpp" /> <ClCompile Include="Wizard.cpp" /> <ClCompile Include="Wolf.cpp" /> </ItemGroup> <ItemGroup> <None Include="ClassDiagram2.cd" /> <None Include="cpp.hint" /> <None Include="CREDITS" /> </ItemGroup> <ItemGroup> <Text Include="assets\config\audio\audio.txt" /> <Text Include="assets\config\audio\bgm.txt" /> <Text Include="assets\config\audio\environmentalaudio.txt" /> <Text Include="assets\config\audio\events.txt" /> <Text Include="assets\config\bgm\bgm.txt" /> <Text Include="assets\config\bgm\events.txt" /> <Text Include="assets\config\classes\Ranger.txt" /> <Text Include="assets\config\classes\Thief.txt" /> <Text Include="assets\config\classes\Trapper.txt" /> <Text Include="assets\config\classes\Warrior.txt" /> <Text Include="assets\config\classes\Witch.txt" /> <Text Include="assets\config\classes\Wizard.txt" /> <Text Include="assets\config\configuration.txt" /> <Text Include="assets\config\credits.txt" /> <Text Include="assets\config\gfx\backdrops.txt" /> <Text Include="assets\config\gfx\gfx.txt" /> <Text Include="assets\config\gfx\themes.txt" /> <Text Include="assets\config\Interface.txt" /> <Text Include="assets\config\items\Accessories.txt" /> <Text Include="assets\config\items\Equipment.txt" /> <Text Include="assets\config\items\ItemCategory.txt" /> <Text Include="assets\config\items\ItemDatabase.txt" /> <Text Include="assets\config\items\items.txt" /> <Text Include="assets\config\items\ItemScript.txt" /> <Text Include="assets\config\items\ItemSets.txt" /> <Text Include="assets\config\items\ItemStats.txt" /> <Text Include="assets\config\items\Weapons.txt" /> <Text Include="assets\config\levels.txt" /> <Text Include="assets\config\Monsters.txt" /> <Text Include="assets\config\MonsterStrategies.txt" /> <Text Include="assets\config\NPCs.txt" /> <Text Include="assets\config\Player.txt" /> <Text Include="assets\config\settings\input.txt" /> <Text Include="assets\config\shops\Chapter 1 Merchants.txt" /> <Text Include="assets\config\shops\Chapter 2 Merchants.txt" /> <Text Include="assets\config\shops\Chapter 3 Merchants.txt" /> <Text Include="assets\config\shops\Chapter 4 Merchants.txt" /> <Text Include="assets\config\shops\Chapter 5 Merchants.txt" /> <Text Include="assets\config\shops\Chapter 6 Merchants.txt" /> <Text Include="assets\config\story\Chapter 1.txt" /> <Text Include="Adventures in Lestoria_Story_Chapter_1 (2).txt" /> <Text Include="Adventures in Lestoria_System_Overview.txt" /> <Text Include="Chapter_1_2nd_Boss.txt" /> <Text Include="Chapter_1_Creatures_Part_2.txt" /> <Text Include="characters.txt" /> <Text Include="Crawler_System_Overview.txt" /> <Text Include="Merchant%27s Items.txt" /> <Text Include="NewClasses.txt" /> <Text Include="InitialConcept.txt" /> <Text Include="Slime_King_Encounter.txt" /> <Text Include="StatCalculations.txt" /> <Text Include="TODO.txt" /> </ItemGroup> <ItemGroup> <Image Include="assets\AiL_512.png" /> <Image Include="assets\heart.ico" /> <Image Include="assets\menus\Character_Info.png" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="Adventures in Lestoria.rc" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>