BGM { Default Fade Time = 1.0 #Song title followed by filenames for individual parts foresty1_1 { Track Name = Foresty # High channel[0]=foresty1_1_1.mp3 # Low channel[1]=foresty1_1_2.mp3 # Underwater High channel[2]=foresty1_1_alt1.mp3 # Underwater Low channel[3]=foresty1_1_alt2.mp3 Default Volume = 70%,50%,0%,0% # Transition time between one phase to the next. Fade Time = 2.0 Events { LowHealth = 50%,100%,20%,20% InCombat = 90%,100%,0%,0% Underwater = 0%,0%,100%,100% } } foresty0 { Track Name = Foresty Preview channel[0]=foresty0.mp3 channel[1]=foresty0_alt.mp3 Default Volume = 70%,0% # Transition time between one phase to the next. Fade Time = 2.0 Events { LowHealth = 50%,20% InCombat = 100%,0% Underwater = 0%,100% } } }