ThemeGlobal { # How long it takes for the fade-in/fade-out effect to occur. HighlightTime = 0.2 # How much the R,G,B color components of a menu are multiplied to unfocused windows. MenuUnfocusedColorMult = 0.4 # Amount of time to hold down an element before a press becomes a drag. MenuHoldTime = 0.1 # How fast the menu scrolls via Scroll Wheel MenuScrollWheelSpeed = 8 # How fast the menu scrolls via clicking the Scroll Arrow Buttons MenuButtonScrollSpeed = 16 # How far the mouse has to move before mouse mode becomes active from keyboard/controller input mode. MouseActivationDistance = 8 } Themes { # Provide the patch image names without the .png extensions. BlueDefault { filename = 9patch ButtonColor = 0,0,64,255 HighlightColor = 0,200,200,255 # If set to 0, stretches the edges and center instead of tiling it. Tiled = 1 # Specifying a custom background from the assets directory uses that instead. #CustomBack = image.png } Purple { filename = 9patch_2 ButtonColor = 40,16,71,255 HighlightColor = 192,128,238,255 # If set to 0, stretches the edges and center instead of tiling it. Tiled = 1 # Specifying a custom background from the assets directory uses that instead. #CustomBack = themes/testback.png } NicoPink { filename = 9patch_3 ButtonColor = 208,73,182,255 HighlightColor = 255,239,232,255 # If set to 0, stretches the edges and center instead of tiling it. Tiled = 0 # Specifying a custom background from the assets directory uses that instead. CustomBack = themes/testback.png } NicoPinkTiled { filename = 9patch_4 ButtonColor = 208,73,182,255 HighlightColor = 255,239,232,255 # If set to 0, stretches the edges and center instead of tiling it. Tiled = 1 # Specifying a custom background from the assets directory uses that instead. CustomBack = themes/testtiledback.png } }