ThemeGlobal
{
	# How long it takes for the fade-in/fade-out effect to occur.
	HighlightTime = 0.2
	# How much the R,G,B color components of a menu are multiplied to unfocused windows.
	MenuUnfocusedColorMult = 0.4
	# Amount of time to hold down an element before a press becomes a drag.
	MenuHoldTime = 0.1
	# How fast the menu scrolls via Scroll Wheel
	MenuScrollWheelSpeed = 8
	# How fast the menu scrolls via clicking the Scroll Arrow Buttons
	MenuButtonScrollSpeed = 16

	# How far the mouse has to move before mouse mode becomes active from keyboard/controller input mode.
	MouseActivationDistance = 8
}

Themes
{
	# Provide the patch image names without the .png extensions.

	BlueDefault
	{
		filename = 9patch

		ButtonColor = 0,0,64,255
		HighlightColor = 0,200,200,255

		# If set to 0, stretches the edges and center instead of tiling it.
		Tiled = 1

		# Specifying a custom background from the assets directory uses that instead.
		#CustomBack = image.png
	}
	Purple
	{
		filename = 9patch_2

		ButtonColor = 40,16,71,255
		HighlightColor = 192,128,238,255

		# If set to 0, stretches the edges and center instead of tiling it.
		Tiled = 1

		# Specifying a custom background from the assets directory uses that instead.
		#CustomBack = themes/testback.png
	}
	NicoPink
	{
		filename = 9patch_3

		ButtonColor = 208,73,182,255
		HighlightColor = 255,239,232,255

		# If set to 0, stretches the edges and center instead of tiling it.
		Tiled = 0

		# Specifying a custom background from the assets directory uses that instead.
		CustomBack = themes/testback.png
	}
	NicoPinkTiled
	{
		filename = 9patch_4

		ButtonColor = 208,73,182,255
		HighlightColor = 255,239,232,255

		# If set to 0, stretches the edges and center instead of tiling it.
		Tiled = 1

		# Specifying a custom background from the assets directory uses that instead.
		CustomBack = themes/testtiledback.png
	}
}