#pragma once #include "Crawler.h" #include "DEFINES.h" #include "Menu.h" #include "MenuLabel.h" #include "CharacterRotatingDisplay.h" #include "ClassInfo.h" INCLUDE_game INCLUDE_GFX INCLUDE_DATA typedef Attribute A; void Menu::InitializeClassInfoWindow(){ Menu*classInfoWindow=CreateMenu(CLASS_INFO,CENTERED,game->GetScreenSize()-vi2d{64,64}); Menu*classSelectionWindow=Menu::menus[CLASS_SELECTION]; ClassInfo data=classutils::GetClassInfo(classSelectionWindow->S(A::CLASS_SELECTION)); MenuLabel*label=new MenuLabel(CLASS_INFO,{{0,8},{classInfoWindow->size.x-1,28}},data.className,2,true,true,true,true); classInfoWindow->AddComponent("Class Name",label); CharacterRotatingDisplay*classDisplay=new CharacterRotatingDisplay(CLASS_INFO,{{0,0},{72,120}},GFX[data.classFullImgName].Decal()); classInfoWindow->AddComponent("Rotating Character Display",classDisplay); vf2d baseStatsLabelPos={classInfoWindow->size.x/3,classInfoWindow->pos.y+20}; vf2d labelSize={2*classInfoWindow->size.x/3,16}; MenuLabel*baseStatsLabel=new MenuLabel(CLASS_INFO,{baseStatsLabelPos,labelSize},"Base Stats",1,true,true,true); MenuLabel*healthDisplayLabel=new MenuLabel(CLASS_INFO,{baseStatsLabelPos+vf2d{0,16*1+8},labelSize},"Health: "+std::to_string(data.baseHealth)+" + "+std::to_string(data.healthGrowthRate).substr(0,3)+" per level",1,false,true,true); MenuLabel*atkDisplayLabel=new MenuLabel(CLASS_INFO,{baseStatsLabelPos+vf2d{0,16*2+8},labelSize},"Attack: "+std::to_string(data.baseAtk)+" + "+std::to_string(data.atkGrowthRate).substr(0,3)+" per level",1,false,true,true); classInfoWindow->AddComponent("Base Stats Text",baseStatsLabel); classInfoWindow->AddComponent("Health Display Text",healthDisplayLabel); classInfoWindow->AddComponent("Attack Display Text",atkDisplayLabel); }