#pragma once #include "MenuButton.h" #include "olcPixelGameEngine.h" #include class Crawler; class Menu{ std::stack*stack=nullptr; std::vectorbuttons; vf2d size; //Size in tiles (24x24), every menu will be tile-based Menu(); void AddButton(vf2d pos); void Update(float fElapsedTime); void Draw(Crawler*game); };