Item Enchants { General Enchants { # Chance to roll Percent Chance = 50% Enchant Display Color = 253, 255, 206, 255 Health Increase { Description = "Increases Maximum Health." # Stat, Lowest, Highest Value Stat Modifier[0] = Health, 10, 25 # Stat Modifier[1] = ... } Health Boost { Description = "Increases Maximum Health %." # Stat, Lowest, Highest Value Stat Modifier[0] = Health %, 5, 10 # Stat Modifier[1] = ... } Defense Increase { Description = "Increases Defense." # Stat, Lowest, Highest Value Stat Modifier[0] = Defense, 10, 25 # Stat Modifier[1] = ... } Defense Boost { Description = "Increases Defense %." # Stat, Lowest, Highest Value Stat Modifier[0] = Defense %, 5, 10 # Stat Modifier[1] = ... } Attack Increase { Description = "Increases Attack." # Stat, Lowest, Highest Value Stat Modifier[0] = Attack, 5, 10 # Stat Modifier[1] = ... } Attack Boost { Description = "Increases Attack %." # Stat, Lowest, Highest Value Stat Modifier[0] = Attack %, 2, 5 # Stat Modifier[1] = ... } Movement Boost { Description = "Increases Move Spd %." # Stat, Lowest, Highest Value Stat Modifier[0] = Move Spd %, 5, 10 # Stat Modifier[1] = ... } Ability Haste { Description = "Decreases cooldown time of abilities." # Stat, Lowest, Highest Value Stat Modifier[0] = CDR, 2, 5 # Stat Modifier[1] = ... } Crit Rate { Description = "Increases critical hit rate." # Stat, Lowest, Highest Value Stat Modifier[0] = Crit Rate, 2, 5 # Stat Modifier[1] = ... } Crit Damage { Description = "Increases damage from critical hits." # Stat, Lowest, Highest Value Stat Modifier[0] = Crit Dmg, 5, 10 # Stat Modifier[1] = ... } HP Recovery { Description = "Restores health every 6 seconds." # Stat, Lowest, Highest Value Stat Modifier[0] = HP6 Recovery %, 2, 4 # Stat Modifier[1] = ... } Stoneskin { Description = "Reduces damage taken." # Stat, Lowest, Highest Value Stat Modifier[0] = Damage Reduction, 2, 5 # Stat Modifier[1] = ... } Quickstrike { Description = "Increases attack rate." # Stat, Lowest, Highest Value Stat Modifier[0] = Attack Spd, 3, 5 # Stat Modifier[1] = ... } Mana Pool { Description = "Increases maximum mana." # Stat, Lowest, Highest Value Stat Modifier[0] = Mana, 10, 20 # Stat Modifier[1] = ... } } Class Enchants { # Chance to roll Percent Chance = 40% Enchant Display Color = 83, 250, 255, 255 Ranger { Quickdraw { Description = "Basic Attack cooldown has a 20% chance of instantly resetting when a target is hit." Affects = Auto Attack # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Stealthy Retreat { Description = "Invulnerability time increased dramatically when using Retreat." Affects = Right Click Ability # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Poisonous Arrow { Description = "Every 10 seconds, the next arrow fired becomes a poisonous arrow causing 20% damage every second for 7 seconds." Affects = Auto Attack # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Extreme Rapid Fire { Description = "Fire an additional 5 arrows when using Rapid Fire" Affects = Ability 1 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Charge Beam { Description = "Charged Shot's attack radius becomes immensely large." Affects = Ability 2 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Mega Charged Shot { Description = "Charged Shot's cast time increases by 1.5 seconds. Now deals two times more damage." Affects = Ability 2 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Multi-Multishot { Description = "Multishot can now hold up to three charges." Affects = Ability 3 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } } Thief { Backstabber { Description = "Attacking a target from behind deals an additional 40% damage." Affects = Auto Attack # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Tumble { Description = "Roll range, invulnerability time, and Movespeed boost are all increased by 30%." Affects = Right Click Ability # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Triple Toss { Description = "Hidden Dagger now throws three daggers instead of one." Affects = Ability 1 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Deadly Mirage { Description = "Immediately after dashing once with Deadly Dash, perform another dash in target direction." Affects = Ability 2 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Adrenaline Stim { Description = "Sacrifice 20% of your health to gain 50% increased attack range. Adrenaline Rush also lasts 30 seconds instead of 8." Affects = Ability 3 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } } Trapper { Burning Arrow { Description = "Auto attacks now apply a 6-second burn to targets dealing 20% attack every 2 seconds." Affects = Auto Attack # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Enfeebled Target { Description = "Marked targets are slowed by 30% and deal 20% less damage." Affects = Ability 1 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Long-Lasting Mark { Description = "Marks now last for 20 seconds." Affects = Ability 1 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Trap Collector { Description = "You can now hold two charges of each trap." Affects = Ability 2, Ability 3 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Lingering Scent { Description = "Bleed lasts for 10 seconds longer." Affects = Ability 2 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Caught Dead { Description = "Caught targets are stuck for 5 seconds." Affects = Ability 2 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Concussive Trap { Description = "Explosive traps now explode three times when triggered. Additional explosions deal 250% attack." Affects = Ability 3 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } } Warrior { Giant Sword { Description = "Attack Range increased by 75%." Affects = Auto Attack # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Steel Yourself { Description = "Negates knockback from collisions." Affects = Auto Attack # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Auto Guard { Description = "If Block is up and you take damage, Block will activate immediately, blocking the attack." Affects = Right Click Ability # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Heavy Guard { Description = "Block's duration is doubled." Affects = Right Click Ability # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Advance Shield { Description = "Block no longer grants invulnerability or knockback reduction. Block now grants a shield equal to 20% of your health for 10 seconds." Affects = Right Click Ability # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Battle Shout { Description = "Battlecry now deals damage equal to your defense." Affects = Ability 1 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Slam Shock { Description = "Monsters hit by Ground Slam become stunned for 5 seconds." Affects = Ability 2 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Sonic Upgrade { Description = "Sonic Slash's Cooldown and Mana costs reduced by 20%." Affects = Ability 3 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } } Witch { Bouncing Orb { Description = "Homing orb now bounces off of targets up to 4 bounces. Damage reduced to 50% attack. Cannot hit the same target twice in a row." Affects = Auto Attack # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Nine Lives { Description = "Transform's cooldown becomes 20 seconds. Upon using Transform remain in cat form. Instead of taking damage, getting hit will simply revert your form." Affects = Right Click Ability # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Spreading Pain { Description = "If Curse of Pain kills a target, it can spread to nearby targets." Affects = Ability 1 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Pooling Poison { Description = "Throw Poison causes the splash effect to linger for 10 seconds, dealing 100% attack every 2 seconds." Affects = Ability 2 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Poison Bounce { Description = "Throw Poison bounces along the ground two additional times dealing small splashes of poison for 100% attack damage before the final explosion." Affects = Ability 2 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Expunge { Description = "Target takes 50% additional damage during Curse of Death." Affects = Ability 3 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } } Wizard { Piercing Bolt { Description = "Regular attacks now go through targets. Damage dealt to additional targets reduced by 50%." Affects = Auto Attack # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Blink Portal { Description = "For 5 seconds after using Teleport, the Wizard can activate Teleport again to teleport back to the original location. Cooldown increased to 13 seconds." Affects = Right Click Ability # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Black Hole { Description = "After teleporting, creates a small black hole pulling in nearby targets for 4 seconds." Affects = Right Click Ability # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Trail of Fire { Description = "The Firebolt leaves behind a trail of fire, burning targets standing in it for 10% attack every second for 10 seconds." Affects = Ability 1 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Chain Lightning { Description = "Targets affected by Lightning Bolt will send out two additional shocks half a second later to other nearby targets for 100% attack. This can continue up to three times." Affects = Ability 2 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Summon Comet { Description = "Meteor cast time reduced by 1 second. Meteor attack falls twice as quickly." Affects = Ability 3 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Solar Flare { Description = "Meteor cast time increased by 2 seconds. Meteor is twice as large and deals 1600% attack. Lingering fire rings last twice as long." Affects = Ability 3 # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } } } Unique Enchants { # Chance to roll Percent Chance = 10% Enchant Display Color = 255, 125, 51, 255 Magical Protection { Description = "Provides a defensive aura granting many boons." # Stat, Lowest, Highest Value Stat Modifier[0] = Health %, 5, 10 Stat Modifier[1] = Defense %, 5, 10 Stat Modifier[2] = Move Spd %, 5, 10 Stat Modifier[3] = HP4 Recovery %, 2, 5 } Aura of the Beast { Description = "Provides an offensive aura granting many boons." # Stat, Lowest, Highest Value Stat Modifier[0] = Attack %, 4, 8 Stat Modifier[1] = Crit Rate, 5, 10 Stat Modifier[2] = CDR, 5, 10 Stat Modifier[3] = Crit Dmg 15, 20 } Lethal Tempo { Description = "Increases Attack Speed by 5% with each strike, up to 25%." # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Second Wind { Description = "Gain 1% HP Recovery/sec when below 20% health." # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Death Defiance { Description = "30% chance to avoid taking lethal damage." # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } Reaper of Souls { Description = "Recover 3 Health for each monster kill." # Stat, Lowest, Highest Value # Stat Modifier[0] = ..., 0, 0 } } }