#pragma once enum AnimationState{ WALK_S,WALK_E,WALK_N,WALK_W, IDLE_S,IDLE_E,IDLE_N,IDLE_W, GREEN_SLIME_IDLE,GREEN_SLIME_ROLL,GREEN_SLIME_JUMP,GREEN_SLIME_SPIT,GREEN_SLIME_DIE, BLUE_SLIME_IDLE,BLUE_SLIME_ROLL,BLUE_SLIME_JUMP,BLUE_SLIME_SPIT,BLUE_SLIME_DIE, RED_SLIME_IDLE,RED_SLIME_ROLL,RED_SLIME_JUMP,RED_SLIME_SPIT,RED_SLIME_DIE, YELLOW_SLIME_IDLE,YELLOW_SLIME_ROLL,YELLOW_SLIME_JUMP,YELLOW_SLIME_SPIT,YELLOW_SLIME_DIE, GROUND_SLAM_ATTACK_BACK,GROUND_SLAM_ATTACK_FRONT, };