#include "GameState.h" #include "Crawler.h" #include "DEFINES.h" #include "Menu.h" #include "Item.h" INCLUDE_MONSTER_LIST std::vectorState_OverworldMap::connections; void State_OverworldMap::OnStateChange(GameState*prevState){ Menu::CloseAllMenus(); }; void State_OverworldMap::OnUserUpdate(Crawler*game){ }; void State_OverworldMap::Draw(Crawler*game){ };