Player { BaseMana = 100 MoveSpd = 100 # Game Map Starting Location Starting Location = Story I-I # Which stage plate to set the player at when chapter 2 is unlocked. Chapter 2 Unlock Set Location = Camp II # Player Class Minimap Image offset Minimap Image Offset = 12,11 # Player Class Minimap Image Size (Total Width and Height, starting from the center going out) Ex: 12 means 6 in both directions. Minimap Image Size = 12,12 # Starting base crit rate. Crit Rate = 0% # Starting base crit dmg. Crit Dmg = 50% Starting Money = 100 # A default starting name for the character. Specify multiple to randomize. Default Female Name = Nia, Lea, Poppy, Ruby, Arc, Nico # A default starting name for the character. Specify multiple to randomize. Default Male Name = Cyrus, Odin, Usio, Lucio, Nico, Fir # Amount of spd to increase/decrease vertically as you climb staircases StaircaseClimbSpd = 45 # Walking Default Animation Delay per Frame WalkingFrameSpd = 0.2s # How much speed the player loses while no momentum is being added. Friction = 400 # How low the velocity has to be before the player has control again from being bumped around. Move Allowed Velocity Lower Limit = 30.0 # How many of any one type of item we can bring to the battlefield max per slot. Item Loadout Limit = 10 # How many seconds must pass before the player is considered out of combat (meaning they can exit a level) Out of Combat Time = 5.0 # How long the player must stand in the end zone before leaving the level. End Zone Wait Time = 5.0 # How long between each footstep. Footstep Timer = 0.4 # Distance the aiming cursor may be aimed at in controller aiming mode. Aiming Cursor Max Distance = 600 # Distance the auto aim will try and find a target in. Auto Aim Detection Distance = 1000 # How long the rumble lasts when getting hit by a monster. Hurt Rumble Time = 0.1s # Warning sound percentage threshold Health Warning Pct = 30% # Warning sound cooldown Health Warning Cooldown = 8.0s # Health Warning Flicker On/Off Health Warning Flicker Time = 0.5s Health Warning Outline Color = 255,0,0,255 # Each attack will have _N,_E,_S,_W appended to them once read in-game. PLAYER_ANIMATION[0] = WARRIOR_WALK PLAYER_ANIMATION[1] = WARRIOR_IDLE PLAYER_ANIMATION[2] = WARRIOR_SWINGSWORD PLAYER_ANIMATION[3] = WARRIOR_SWINGSONICSWORD PLAYER_ANIMATION[4] = RANGER_WALK PLAYER_ANIMATION[5] = RANGER_IDLE PLAYER_ANIMATION[6] = RANGER_SHOOT PLAYER_ANIMATION[7] = WIZARD_WALK PLAYER_ANIMATION[8] = WIZARD_IDLE_ATTACK PLAYER_ANIMATION[9] = WIZARD_ATTACK PLAYER_ANIMATION[10] = WIZARD_CAST PLAYER_ANIMATION[11] = WIZARD_IDLE PLAYER_ANIMATION[12] = THIEF_IDLE PLAYER_ANIMATION[13] = THIEF_WALK PLAYER_ANIMATION[14] = THIEF_SWINGSWORD PLAYER_ANIMATION[15] = THIEF_DEADLYDASH PLAYER_ANIMATION[16] = TRAPPER_IDLE PLAYER_ANIMATION[17] = TRAPPER_WALK PLAYER_ANIMATION[18] = TRAPPER_SHOOT PLAYER_ANIMATION[19] = TRAPPER_SETTRAP PLAYER_ANIMATION[20] = WITCH_WALK PLAYER_ANIMATION[21] = WITCH_IDLE_ATTACK PLAYER_ANIMATION[22] = WITCH_ATTACK PLAYER_ANIMATION[23] = WITCH_CAST PLAYER_ANIMATION[24] = WITCH_IDLE PLAYER_ANIMATION[25] = WITCH_TRANSFORM } PlayerXP { LEVEL[1] = 224xp LEVEL[2] = 605xp LEVEL[3] = 1174xp LEVEL[4] = 1969xp LEVEL[5] = 3035xp LEVEL[6] = 4426xp LEVEL[7] = 6207xp LEVEL[8] = 8456xp LEVEL[9] = 11267xp LEVEL[10] = 14752xp LEVEL[11] = 19046xp LEVEL[12] = 24311xp LEVEL[13] = 30741xp LEVEL[14] = 38569xp LEVEL[15] = 48075xp LEVEL[16] = 59594xp LEVEL[17] = 73529xp LEVEL[18] = 90363xp LEVEL[19] = 110676xp LEVEL[20] = 135163xp LEVEL[21] = 164660xp LEVEL[22] = 200168xp LEVEL[23] = 242890xp LEVEL[24] = 294268xp LEVEL[25] = 356034xp LEVEL[26] = 430265xp LEVEL[27] = 519454xp LEVEL[28] = 626593xp LEVEL[29] = 755272xp LEVEL[30] = 909798xp LEVEL[31] = 1095342xp LEVEL[32] = 1318107xp LEVEL[33] = 1585537xp LEVEL[34] = 1906565xp LEVEL[35] = 2291910xp LEVEL[36] = 2754436xp LEVEL[37] = 3309579xp LEVEL[38] = 3975863xp LEVEL[39] = 4775516xp LEVEL[40] = 5735212xp LEVEL[41] = 6886959xp LEVEL[42] = 8269167xp LEVEL[43] = 9927929xp LEVEL[44] = 11918555xp LEVEL[45] = 14307419xp LEVEL[46] = 17174168xp LEVEL[47] = 20614378xp LEVEL[48] = 24742742xp LEVEL[49] = 29696892xp LEVEL[50] = 35641984xp LEVEL[51] = 42776208xp LEVEL[52] = 51337388xp LEVEL[53] = 61610916xp LEVEL[54] = 73939264xp LEVEL[55] = 88733392xp LEVEL[56] = 106486456xp LEVEL[57] = 127790248xp LEVEL[58] = 153354912xp LEVEL[59] = 184032624xp LEVEL[60] = 220845984xp LEVEL[61] = 265022128xp LEVEL[62] = 318033600xp LEVEL[63] = 381647488xp LEVEL[64] = 457984256xp LEVEL[65] = 549588480xp LEVEL[66] = 659513664xp LEVEL[67] = 791424064xp LEVEL[68] = 949716672xp LEVEL[69] = 1139667840xp LEVEL[70] = 1367609344xp LEVEL[71] = 1641139328xp LEVEL[72] = 1969375488xp LEVEL[73] = 2363258880xp LEVEL[74] = 2835919104xp LEVEL[75] = 3403111424xp LEVEL[76] = 4083742464xp LEVEL[77] = 4900499968xp LEVEL[78] = 5880608768xp LEVEL[79] = 7056739328xp LEVEL[80] = 8468096512xp LEVEL[81] = 10161725440xp LEVEL[82] = 12194079744xp LEVEL[83] = 14632905728xp LEVEL[84] = 17559498752xp LEVEL[85] = 21071409152xp LEVEL[86] = 25285701632xp LEVEL[87] = 30342852608xp LEVEL[88] = 36411432960xp LEVEL[89] = 43693727744xp LEVEL[90] = 52432482304xp LEVEL[91] = 62918991872xp LEVEL[92] = 75502804992xp LEVEL[93] = 90603380736xp LEVEL[94] = 108724068352xp LEVEL[95] = 130468896768xp LEVEL[96] = 156562702336xp LEVEL[97] = 187875262464xp LEVEL[98] = 225450344448xp LEVEL[99] = 270540439552xp LEVEL[100] = 324648534016xp }