config_path = assets/config/ # 360x240 is 15x10 tiles of visibility. WINDOW_SIZE = 360,240 # Graphics Loading Config gfx_config = gfx/gfx.txt Interface { # The size of each side of the 9-patch menu sprite. 9PatchSize = 24,24 } # Map Files Loading Config map_config = levels.txt # Starting map when loading the game. starting_map = CAMPAIGN_1_1 # Player Properties Loading Config player_config = Player.txt # Monster Properties Loading Config monsters_config = Monsters.txt # Monster Strategy Config monsterstrategies_config = MonsterStrategies.txt # Interface Theme Config themes_config = gfx/themes.txt # Path to theme image files theme_img_directory = themes/ # Path to class configuration files class_directory = classes/ # Class list to be loaded into the game. class_list = Warrior, Thief, Ranger, Trapper, Wizard, Witch # Items Config item_config = items/items.txt # Path to items configuration item_directory = items/ # Path to items configuration item_img_directory = items/ # Whether or not to show individual data accesses from config data structure. debug_access_options = 0 # Shows map loading output debug_map_load_info = 0 # Shows extra info about the player on the HUD debug_player_info = 0 # Shows collision boxes of tiles. debug_collision_boxes = 0 # Shows pathfinding debugging debug_pathfinding = 0 # Turn on to show when toggleable items are created and what their pointers are. This can help debug which toggleable item was not properly added to a tile group if you are getting Error TOGGLE. debug_toggleable_items = 0 # ms precision of animation tile caching. animation_tile_precision = 50 # frequency of water reflection moving update. water_reflection_update_time = 0.5 # amount of time step of water reflection moving update. water_reflection_time_step = 0.6 # the amount of scaling done to the water reflection. water_reflection_scale_factor = 0.05