Equipment { Wooden Sword { Slot = Weapon ItemCategory = Equipment Class = Warrior # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,Move Spd % StatValues[0] = 3,5,0 StatValues[1] = 6,6,1 StatValues[2] = 9,7,2 StatValues[3] = 12,8,3 StatValues[4] = 16,9,4 StatValues[5] = 20,10,5 StatValues[6] = 70,11,6 StatValues[7] = 105,12,7 StatValues[8] = 140,13,8 StatValues[9] = 150,14,9 StatValues[10] = 160,15,10 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 1 Item[0] = Logs,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,2 Gold = 5 } Level[2] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,6 Item[1] = Green Slime Remains,3 Item[2] = Flower Petals,3 Gold = 20 } Level[3] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,8 Item[1] = High-Quality Logs,1 Item[2] = Blue Slime Remains,7 Gold = 50 } Level[4] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,4 Item[1] = High-Quality Logs,7 Item[2] = Red Slime Remains,5 Item[3] = Yellow Slime Remains,1 Gold = 75 } Level[5] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,3 Item[1] = High-Quality Logs,12 Item[2] = Bear Claw,1 Item[3] = Yellow Slime Remains,2 Gold = 90 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,2 Item[2] = Blue Slime Remains,2 Gold = 175 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,3 Item[2] = Blue Slime Remains,4 Gold = 200 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,40 Item[1] = High-Quality Logs,5 Item[2] = Blue Slime Remains,7 Gold = 300 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,40 Item[1] = High-Quality Logs,8 Item[2] = Blue Slime Remains,10 Gold = 400 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,50 Item[1] = High-Quality Logs,10 Item[2] = Blue Slime Remains,30 Item[3] = Yellow Slime Remains,5 Gold = 500 } } } Wooden Bow { Slot = Weapon ItemCategory = Equipment Class = Ranger # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,Move Spd % StatValues[0] = 3,5,0 StatValues[1] = 6,6,1 StatValues[2] = 9,7,2 StatValues[3] = 12,8,3 StatValues[4] = 16,9,4 StatValues[5] = 20,10,5 StatValues[6] = 70,11,6 StatValues[7] = 105,12,7 StatValues[8] = 140,13,8 StatValues[9] = 150,14,9 StatValues[10] = 160,15,10 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 1 Item[0] = Logs,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,2 Gold = 5 } Level[2] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,6 Item[1] = Green Slime Remains,3 Item[2] = Flower Petals,3 Gold = 20 } Level[3] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,8 Item[1] = High-Quality Logs,1 Item[2] = Blue Slime Remains,7 Gold = 50 } Level[4] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,4 Item[1] = High-Quality Logs,7 Item[2] = Red Slime Remains,5 Item[3] = Yellow Slime Remains,1 Gold = 75 } Level[5] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,3 Item[1] = High-Quality Logs,12 Item[2] = Bear Claw,1 Item[3] = Yellow Slime Remains,2 Gold = 90 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Wooden Staff { Slot = Weapon ItemCategory = Equipment Class = Wizard # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,Move Spd % StatValues[0] = 3,5,0 StatValues[1] = 6,6,1 StatValues[2] = 9,7,2 StatValues[3] = 12,8,3 StatValues[4] = 16,9,4 StatValues[5] = 20,10,5 StatValues[6] = 70,11,6 StatValues[7] = 105,12,7 StatValues[8] = 140,13,8 StatValues[9] = 150,14,9 StatValues[10] = 160,15,10 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 1 Item[0] = Logs,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,2 Gold = 5 } Level[2] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,6 Item[1] = Green Slime Remains,3 Item[2] = Flower Petals,3 Gold = 20 } Level[3] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,8 Item[1] = High-Quality Logs,1 Item[2] = Blue Slime Remains,7 Gold = 50 } Level[4] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,4 Item[1] = High-Quality Logs,7 Item[2] = Red Slime Remains,5 Item[3] = Yellow Slime Remains,1 Gold = 75 } Level[5] { # When this enhancement is available. AvailableChapter = 1 Item[0] = Logs,3 Item[1] = High-Quality Logs,12 Item[2] = Bear Claw,1 Item[3] = Yellow Slime Remains,2 Gold = 90 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Steel Sword { Slot = Weapon ItemCategory = Equipment Class = Warrior # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,Defense StatValues[0] = 16,5,5 StatValues[1] = 21,6,10 StatValues[2] = 26,7,20 StatValues[3] = 31,8,30 StatValues[4] = 36,9,40 StatValues[5] = 41,10,50 StatValues[6] = 80,11,60 StatValues[7] = 110,12,70 StatValues[8] = 140,13,80 StatValues[9] = 150,14,90 StatValues[10] = 160,15,100 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 6 Item[0] = Slimy Bun,1 Gold = 500 Level[1] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,1 Gold = 600 } Level[2] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,1 Gold = 700 } Level[3] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,1 Gold = 800 } Level[4] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,2 Gold = 900 } Level[5] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,5 Gold = 1000 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Steel Bow { Slot = Weapon ItemCategory = Equipment Class = Ranger # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,Defense StatValues[0] = 16,5,5 StatValues[1] = 21,6,10 StatValues[2] = 26,7,20 StatValues[3] = 31,8,30 StatValues[4] = 36,9,40 StatValues[5] = 41,10,50 StatValues[6] = 80,11,60 StatValues[7] = 110,12,70 StatValues[8] = 140,13,80 StatValues[9] = 150,14,90 StatValues[10] = 160,15,100 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 6 Item[0] = Slimy Bun,1 Gold = 500 Level[1] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,1 Gold = 600 } Level[2] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,1 Gold = 700 } Level[3] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,1 Gold = 800 } Level[4] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,2 Gold = 900 } Level[5] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,5 Gold = 1000 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Steel Staff { Slot = Weapon ItemCategory = Equipment Class = Wizard # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,Defense StatValues[0] = 16,5,5 StatValues[1] = 21,6,10 StatValues[2] = 26,7,20 StatValues[3] = 31,8,30 StatValues[4] = 36,9,40 StatValues[5] = 41,10,50 StatValues[6] = 80,11,60 StatValues[7] = 110,12,70 StatValues[8] = 140,13,80 StatValues[9] = 150,14,90 StatValues[10] = 160,15,100 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 6 Item[0] = Slimy Bun,1 Gold = 500 Level[1] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,1 Gold = 600 } Level[2] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,1 Gold = 700 } Level[3] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,1 Gold = 800 } Level[4] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,2 Gold = 900 } Level[5] { # When this enhancement is available. AvailableChapter = 2 Item[0] = Slimy Bun,5 Gold = 1000 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Shell Sword { Slot = Weapon ItemCategory = Equipment Class = Warrior # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,CDR,Mana StatValues[0] = 37,5,0,0 StatValues[1] = 42,6,2,1 StatValues[2] = 47,7,4,2 StatValues[3] = 52,8,6,3 StatValues[4] = 57,9,8,4 StatValues[5] = 62,10,10,5 StatValues[6] = 90,11,12,6 StatValues[7] = 115,12,14,7 StatValues[8] = 140,13,16,8 StatValues[9] = 150,14,18,9 StatValues[10] = 160,15,20,10 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 3 Item[0] = Wolf Skin,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 Gold = 150 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Shell Bow { Slot = Weapon ItemCategory = Equipment Class = Ranger # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,CDR,Mana StatValues[0] = 37,5,0,0 StatValues[1] = 42,6,2,1 StatValues[2] = 47,7,4,2 StatValues[3] = 52,8,6,3 StatValues[4] = 57,9,8,4 StatValues[5] = 62,10,10,5 StatValues[6] = 90,11,12,6 StatValues[7] = 115,12,14,7 StatValues[8] = 140,13,16,8 StatValues[9] = 150,14,18,9 StatValues[10] = 160,15,20,10 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 3 Item[0] = Wolf Skin,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 Gold = 150 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Shell Staff { Slot = Weapon ItemCategory = Equipment Class = Wizard # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,CDR,Mana StatValues[0] = 37,5,0,0 StatValues[1] = 42,6,2,1 StatValues[2] = 47,7,4,2 StatValues[3] = 52,8,6,3 StatValues[4] = 57,9,8,4 StatValues[5] = 62,10,10,5 StatValues[6] = 90,11,12,6 StatValues[7] = 115,12,14,7 StatValues[8] = 140,13,16,8 StatValues[9] = 150,14,18,9 StatValues[10] = 160,15,20,10 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 3 Item[0] = Wolf Skin,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { # When this enhancement is available. AvailableChapter = 3 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 Gold = 150 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Bone Sword { Slot = Weapon ItemCategory = Equipment Class = Warrior # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate StatValues[0] = 58,10 StatValues[1] = 63,12 StatValues[2] = 68,14 StatValues[3] = 73,16 StatValues[4] = 78,18 StatValues[5] = 83,20 StatValues[6] = 100,22 StatValues[7] = 115,24 StatValues[8] = 140,26 StatValues[9] = 150,28 StatValues[10] = 160,30 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 4 Item[0] = Wolf Skin,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 Gold = 150 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Bone Bow { Slot = Weapon ItemCategory = Equipment Class = Ranger # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate StatValues[0] = 58,10 StatValues[1] = 63,12 StatValues[2] = 68,14 StatValues[3] = 73,16 StatValues[4] = 78,18 StatValues[5] = 83,20 StatValues[6] = 100,22 StatValues[7] = 115,24 StatValues[8] = 140,26 StatValues[9] = 150,28 StatValues[10] = 160,30 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 4 Item[0] = Wolf Skin,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 Gold = 150 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Bone Staff { Slot = Weapon ItemCategory = Equipment Class = Wizard # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate StatValues[0] = 58,10 StatValues[1] = 63,12 StatValues[2] = 68,14 StatValues[3] = 73,16 StatValues[4] = 78,18 StatValues[5] = 83,20 StatValues[6] = 100,22 StatValues[7] = 115,24 StatValues[8] = 140,26 StatValues[9] = 150,28 StatValues[10] = 160,30 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 4 Item[0] = Wolf Skin,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { # When this enhancement is available. AvailableChapter = 4 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 Gold = 150 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Laser Sword { Slot = Weapon ItemCategory = Equipment Class = Warrior # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names # Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case) StatValues = Attack,Crit Rate,Attack Spd StatValues[0] = 79,5,0.1 StatValues[1] = 85,6,0.1 StatValues[2] = 91,7,0.1 StatValues[3] = 97,8,0.1 StatValues[4] = 103,9,0.1 StatValues[5] = 109,10,0.1 StatValues[6] = 120,11,0.1 StatValues[7] = 130,12,0.1 StatValues[8] = 140,13,0.1 StatValues[9] = 150,14,0.1 StatValues[10] = 160,15,0.1 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 5 Item[0] = Wolf Skin,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 Gold = 150 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Plasma Bow { Slot = Weapon ItemCategory = Equipment Class = Ranger # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names # Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case) StatValues = Attack,Crit Rate,Attack Spd StatValues[0] = 79,5,0.1 StatValues[1] = 85,6,0.1 StatValues[2] = 91,7,0.1 StatValues[3] = 97,8,0.1 StatValues[4] = 103,9,0.1 StatValues[5] = 109,10,0.1 StatValues[6] = 120,11,0.1 StatValues[7] = 130,12,0.1 StatValues[8] = 140,13,0.1 StatValues[9] = 150,14,0.1 StatValues[10] = 160,15,0.1 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 5 Item[0] = Wolf Skin,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 Gold = 150 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } Unknown Staff { Slot = Weapon ItemCategory = Equipment Class = Wizard # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names # Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case) StatValues = Attack,Crit Rate,Attack Spd StatValues[0] = 79,5,0.1 StatValues[1] = 85,6,0.1 StatValues[2] = 91,7,0.1 StatValues[3] = 97,8,0.1 StatValues[4] = 103,9,0.1 StatValues[5] = 109,10,0.1 StatValues[6] = 120,11,0.1 StatValues[7] = 130,12,0.1 StatValues[8] = 140,13,0.1 StatValues[9] = 150,14,0.1 StatValues[10] = 160,15,0.1 Equip Sound = Equip Weapon Crafting { # When this crafting recipe is available. AvailableChapter = 5 Item[0] = Wolf Skin,1 Gold = 5 Level[1] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { # When this enhancement is available. AvailableChapter = 5 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 Gold = 150 } Level[6] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { # When this enhancement is available. AvailableChapter = 6 Item[0] = Green Slime Remains,1 Gold = 1 } } } }