Events { LowHealth = "Occurs when the player is low in health." InCombat = "Occurs when the player is in combat." Underwater = "Occurs when the player is in water." TitleScreenLoaded = "Occurs when the title screen intro is done" SFX { Bear Slam Attack { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = bear_slam.ogg, 70% } Button Click { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = button_click2.ogg, 40% } Change Volume { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = changevolume.ogg, 50%, 60%, 60% } Consume Potion { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = consume_potion.ogg, 70% } Consume Item { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = consume_item.ogg, 60% } Craft Item { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = item_craft.ogg, 70% } Craft Equip { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = craft_equip.ogg, 70% } Equip Armor { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = equip.ogg, 60% File[1] = equip2.ogg, 60% } Equip Weapon { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = equip2.ogg, 60% } Equip Accessory { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = equip_ring.ogg, 100% } Footstep { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = footsteps.ogg, 90% } Footstep - Wet { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = footsteps_wet.ogg, 100% } Buy Item { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = item_buy.ogg, 70% } Sell Item { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = item_sell.ogg, 80% } Lock Accessory { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = button_click2.ogg, 40% } Unlock Accessory { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = button_click2.ogg, 60%, 50%, 60% } Locked Item { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = lock.ogg, 100% } Enhance Item { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = item_enhance.ogg, 100% } Collect Item { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = item_collect.ogg, 40% } Level Up { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = levelup.ogg, 100% } Menu Navigate { # Muted for now. # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = menu_navigate.ogg, 0%, 60%, 100% } Menu Select { # Muted for now. # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = menu_navigate.ogg, 0% } Monster Hurt { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = monster_hurt.ogg, 40% } Player Hit { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = player_hit1.ogg, 40% File[1] = player_hit2.ogg, 100% } Ranger Auto Attack { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = ranger_auto1.ogg, 50% File[1] = ranger_auto2.ogg, 50% } Ranger Retreat { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = ranger_backstep.ogg, 90% } Ranger Multishot { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = ranger_multishot.ogg, 100% } Ranger Rapid Fire { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = ranger_rapid_fire.ogg, 100% } Ranger Charged Shot { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = ranger_charged_shot.ogg, 70% } Slime Dead { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = slime_dead.ogg, 60% File[1] = slime_dead2.ogg, 60% } Monster Dead { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = slime_dead2.ogg, 60% } Slime Land { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = slime_king_landing.ogg, 80%, 140%, 150% } Slime King Land { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = slime_king_landing.ogg, 100% } Slime King Shoot { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = slime_king_shoot.ogg, 60% } Slime Shoot { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = slime_shoot.ogg, 100% File[1] = slime_shoot2.ogg, 80% } Slime Walk { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = slime_walk.ogg, 10% File[1] = slime_walk2.ogg, 10% File[2] = slime_walk3.ogg, 10% } Toggle On { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = toggle_on.ogg, 100% } Toggle Off { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = toggle_off.ogg, 100% } Unequip Armor { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = equip2.ogg, 60% } Unequip Accessory { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = equip_ring.ogg, 60%, 70%, 70% } Ursule Dead { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = ursule_dead.ogg, 100% } Ursule Phase Transition { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = ursule_phase_transition.ogg, 100% } Warrior Auto Attack { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = warrior_auto1.ogg, 60% } Warrior Battlecry { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = warrior_battlecry.ogg, 100% } Warrior Block Hit { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = warrior_blockhit1.ogg, 100% File[1] = warrior_blockhit2.ogg, 100% } Warrior Ground Slam { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = warrior_groundslam.ogg, 100% } Warrior Sonic Slash { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = warrior_sonicslash.ogg, 70% } Wisp Hit { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = wisp_hit.ogg, 60% } Wizard Auto Attack { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = wizard_auto1.ogg, 60% File[1] = wizard_auto2.ogg, 60% } Wizard Fire Bolt Shoot { # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = wizard_firebolt.ogg, 100% } Wizard Fire Bolt Hit { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = wizard_firebolt_hit.ogg, 100% } Wizard Lightning Bolt Shoot { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = wizard_lightningbolt.ogg, 60% } Wizard Lightning Bolt Hit { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = wizard_firebolt_hit.ogg, 100% } Wizard Meteor { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = wizard_meteor.ogg, 100% } Wizard Meteor Flames { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = wizard_meteor_lingering.ogg, 100% } Wizard Teleport { CombatSound = True # Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%) File[0] = wizard_teleport.ogg, 100% } } }