#pragma once
#include "Ability.h"
#include "Animation.h"
#include "olcPixelGameEngine.h"

enum Class{
	WARRIOR,THIEF,RANGER,BARD,WIZARD,WITCH
};
struct ClassData{
	std::string name;
	Class cl;
	Ability rightClickAbility,ability1,ability2,ability3;
	AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
};