Environmental Audio
{
	Waterfall
	{
		File = sfx100v2_loop_water_01.ogg
		Volume = 100%
	}
	Birds1
	{
		File = birds1.ogg
		Volume = 100%
	}
	Birds2
	{
		File = birds2.ogg
		Volume = 100%
	}
	Birds3
	{
		File = birds3.ogg
		Volume = 100%
	}
	Birds4
	{
		File = birds4.ogg
		Volume = 100%
	}
	Campfire
	{
		File = campfire.ogg
		Volume = 100%
	}
	Crashing Waves
	{
		File = crashing_waves.ogg
		Volume = 100%
	}
	Gull1
	{
		File = gull_01.ogg
		Volume = 80%
	}
	Gull2
	{
		File = gull_02.ogg
		Volume = 60%
	}
	Gull3
	{
		File = gull_03.ogg
		Volume = 60%
	}
}